Long Fhada - Chosen Celtic Marauders
Fast when rowed, enabling men to both war and trade.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
Literally meaning ‘long ship’ in the Gaelic language, the ‘long fhada’ can claim heritage from the ancient shipbuilding tradition of the Nordic peoples. Of course, the Norsemen didn’t just give their prized technology away, but their persistent raids of the Scottish and Irish coasts meant that longships were sometimes captured, enabling the Celts to study their construction in depth. Eventually, they produced the ‘birlinn’ and ‘Irish galley’, variants on the longship with between eight and twelve oars, in addition to a large sail. These features allowed the new breed of Celtic ships to easily cross the open sea for the purposes of trade and war, rather than having to remain close to the coastline at all times. Unfortunately, no remains of Celtic long fhada survive to this day, despite records of their continuous use until the 17th century.
(Chosen Celtic Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Long Fhada - Chosen Celtic Marauders |
Main Unit Key att_shp_cel_chosen_celtic_lon_heavy |
Land Unit Key att_mar_cel_chosen_celtic_marauders |
Naval Unit Key att_lon_heavy_mel_cel |
Soldiers 132 |
Category Light Ship |
Class Melee Ship |
Custom Battle Cost 675 |
Recruitment Cost 675 |
Upkeep Cost 350 |
2000 |
└ Ship att_shp_heavy_longship_melee |
Speed 6 |
Melee Attack 52 |
32 |
├ Melee Weapon att_axe |
├ Melee Base Damage 16 |
├ Armour-piercing Damage 16 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 10 |
Charge Bonus 37 |
37 |
├ Base Defence 12 |
├ Shield att_small |
└ Shield Defence 25 |
30 |
├ Armour att_leather_heavy |
├ Armour Defence 20 |
└ Shield Armour 10 |
99 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 9 |
Morale 108 |
Abilities
Chosen Celtic Marauders- Frenzy
Improves a unit's attack capabilities for an extended period of time. - Use the Whip
Improved defence and fatigue resistance for a short time at the cost of overexertion.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Upgrade | |
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Required Technology Cost 144 Upgrade To | |
Requires Buildings | |
Lv. 0 |
Military Wharf
(att_bld_all_resources_port_military_3) Level 3
Military Port
(att_bld_all_resources_port_military_4) Level 4 |
Faction Availability | |
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Grand Campaign |