

Kerns
What these men lack in armour, they make up for in ferocity.Although the word ‘ceithern’ - pronounced ‘kern’ – simply refers to a group of fighters, they were one of two essential components of later Celtic Irish armies, the other being gallowglasses. Often found fighting as light infantry and occasionally light cavalry, kerns were very much designed to provide skirmishing support to their heavy infantry counterparts. However, the training afforded them and the eventual roles kerns filled very much depended on the needs of their clan. Although their stock-in-trade was the execution of surprise skirmish attacks, after which they would melt back behind the gallowglasses, kerns occasionally engaged in melee and could easily run down fleeing routers. On the battlefield kerns wore a light leather coat, rather than the heavy chainmail favoured by the gallowglasses, which ensured unrestricted movement. They also carried a variety of missiles, often sporting darts but also slings and javelins on occasion.
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Unit Name Kerns |
Main Unit Key att_cel_kerns |
Land Unit Key att_cel_kerns |
Naval Unit Key att_lon_heavy_tra_cel |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 420 |
Missile Damage 100 |
├ Missile Weapon att_celtic_javellin |
├ Projectile att_javelin_heavy_normal |
├ Missile Damage 50 |
├ Missile Ap Damage 50 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 80 |
Reload 50 |
Rate of Fire 7 |
Ammunition 11 |
Melee Attack 12 |
Melee Damage 25 |
├ Melee Weapon att_spear_short |
├ Melee Base Damage 20 |
├ Armour-piercing Damage 5 |
├ Armour Piercing No |
├ Attack Against Cavalry 10 |
├ Attack Against Elephants 10 |
└ Attack Against Infantry 0 |
Charge Bonus 57 |
Melee Defence 12 |
├ Base Defence 7 |
├ Shield att_round_large |
└ Shield Defence 5 |
Armour 60 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 37 |
Health 114 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
└ Bonus Hit Points 9 |
Morale 45 |
Abilities
Kerns- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units. - Snipe
This unit remains hidden while firing.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
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Required Technology ![]() ![]() | |
Upgrade | |
Required Technology ![]() ![]() |
Faction Availability | |
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Grand Campaign |