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HomeHome / Total War: Attila / Ebdanians / Units / Kerns
Kerns EbdaniansEbdanians Missile Infantry

Kerns

What these men lack in armour, they make up for in ferocity.

Although the word ‘ceithern’ - pronounced ‘kern’ – simply refers to a group of fighters, they were one of two essential components of later Celtic Irish armies, the other being gallowglasses. Often found fighting as light infantry and occasionally light cavalry, kerns were very much designed to provide skirmishing support to their heavy infantry counterparts. However, the training afforded them and the eventual roles kerns filled very much depended on the needs of their clan. Although their stock-in-trade was the execution of surprise skirmish attacks, after which they would melt back behind the gallowglasses, kerns occasionally engaged in melee and could easily run down fleeing routers. On the battlefield kerns wore a light leather coat, rather than the heavy chainmail favoured by the gallowglasses, which ensured unrestricted movement. They also carried a variety of missiles, often sporting darts but also slings and javelins on occasion.

Kerns

Unit Name

Kerns

Main Unit Key

att_cel_kerns

Land Unit Key

att_cel_kerns

Naval Unit Key

att_lon_heavy_tra_cel

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

420

Missile Damage

100

├ Missile Weapon

att_celtic_javellin

├ Projectile

att_javelin_heavy_normal

├ Missile Damage

50

├ Missile Ap Damage

50

└ Base Reload Time

17

Accuracy

0

Range

80

Reload

50

Rate of Fire

7

Ammunition

11

Melee Attack

12

Melee Damage

25

├ Melee Weapon

att_spear_short

├ Melee Base Damage

20

├ Armour-piercing Damage

5

├ Armour Piercing

No

├ Attack Against Cavalry

10

├ Attack Against Elephants

10

└ Attack Against Infantry

0

Charge Bonus

57

Melee Defence

12

├ Base Defence

7

├ Shield

att_round_large

└ Shield Defence

5

Armour

60

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

37

Health

114

├ Man Entity

att_infantry_very_heavy

├ Man Health

105

└ Bonus Hit Points

9

Morale

45

Abilities

Kerns
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Raider
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
  • Snipe
    This unit remains hidden while firing.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Combat at Distance Cost 206 Upgrade From Ebdani Raiders
Upgrade
Required Technology Celtic Warrior Culture Cost 238 Upgrade To Righdamhna
Faction Availability
Grand Campaign