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HomeHome / Total War: Attila / Ebdanians / Units / King's Warband
King's Warband EbdaniansEbdanians Melee Infantry

King's Warband

These men will ride with their king, no matter the outcome.

In Celtic Ireland, ‘fianna’ were independent bands of men and women, often aristocratic but yet to inherit, who proved their mettle in service of a local lord. As such, they were supplied with food and shelter during the winter months in return for keeping the peace. In the summer, the members of the fianna – known as ‘fian’ – had to hunt for their own food, making additional income from selling the pelts of animals they had eaten. Fianna and their exploits are featured heavily in Irish folklore, particularly the Ulster Cycle - in which a band of twenty-seven fian are led by the druid Cathbad - and the Fenian Cycle – in which the mythical warrior Fionn mac Cumhaill leads them to victory against the enemies of the High King.

King's Warband

Unit Name

King's Warband

Main Unit Key

att_cel_kings_warband

Land Unit Key

att_cel_kings_warband

Naval Unit Key

att_lon_heavy_tra_cel

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

525

Recruitment Cost

525

Upkeep Cost

265

Melee Attack

35

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

20

Melee Defence

45

├ Base Defence

40

├ Shield

att_round_large

└ Shield Defence

5

Armour

60

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

37

Health

140

├ Man Entity

att_infantry_very_heavy

├ Man Health

105

└ Bonus Hit Points

35

Morale

54

Abilities

King's Warband
  • Shield Wall
    The unit moves into a close formation and raises shields.

Attributes

  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Raider
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
King's Warband Lv. 0 Warlord's Keep
Warlord's Keep
(att_bld_barbarian_civic_chieftain_4)
Level 3
Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Level 4
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Level 3
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Level 4
Hall of Elders
Hall of Elders
(att_bld_barbarian_civic_storyteller_4)
Level 3
Mead Hall
Mead Hall
(att_bld_barbarian_civic_tavern_4)
Level 3
Bards' Hall
Bards' Hall
(att_bld_barbarian_civic_tavern_5_legendary_celts)
Level 4
Garrison Buildings
King's Warband x 1 Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Level 4
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Level 4
Faction Availability
Grand Campaign