Irish Galley - Ebdani Heavy Marauders
Stealing a page or two from the furious Norsemen.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
Literally meaning ‘long ship’ in the Gaelic language, the ‘long fhada’ can claim heritage from the ancient shipbuilding tradition of the Nordic peoples. Of course, the Norsemen didn’t just give their prized technology away, but their persistent raids of the Scottish and Irish coasts meant that longships were sometimes captured, enabling the Celts to study their construction in depth. Eventually, they produced the ‘birlinn’ and ‘Irish galley’, variants on the longship with between eight and twelve oars, in addition to a large sail. These features allowed the new breed of Celtic ships to easily cross the open sea for the purposes of trade and war, rather than having to remain close to the coastline at all times. Unfortunately, no remains of Celtic long fhada survive to this day, despite records of their continuous use until the 17th century.
(Ebdani Heavy Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Irish Galley - Ebdani Heavy Marauders |
Main Unit Key att_shp_cel_ebdani_heavy_marauders |
Land Unit Key att_mar_cel_ebdani_heavy_marauders |
Naval Unit Key att_lon_light_mel_cel |
Soldiers 72 |
Category Light Ship |
Class Melee Ship |
Custom Battle Cost 350 |
Recruitment Cost 350 |
Upkeep Cost 180 |
1800 |
└ Ship att_shp_light_longship_melee |
Speed 7 |
Melee Attack 32 |
40 |
├ Melee Weapon att_spatha |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 17 |
42 |
├ Base Defence 37 |
├ Shield att_round_large |
└ Shield Defence 5 |
57 |
├ Armour att_leather_heavy |
├ Armour Defence 20 |
└ Shield Armour 37 |
124 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
└ Bonus Hit Points 34 |
Morale 45 |
Abilities
Ebdani Heavy Marauders- Steady
Improves the unit's ability to defend at the cost of their mobility. - Use the Whip
Improved defence and fatigue resistance for a short time at the cost of overexertion.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
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Required Technology Cost 88 Upgrade From | |
Required Technology Cost 88 Upgrade From |
Faction Availability | |
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Grand Campaign |