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HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Buildings / Grand Market Town
Grand Market Town Emirate of Cordoba (Age of Charlemagne)Emirate of Cordoba (Age of Charlemagne) Town Level 4

Grand Market Town

Where life is dedicated to commerce, and the building of wealth therein.

Eventually, no matter where they came from, goods had to end up at market in order to be sold. As such, markets sprang up close to natural harbours, and where rivers forked or roads met - and naturally settlements followed. Although the marketplaces themselves became semi-permanent spaces, what was sold very much depended on what was available in quantity, what could be transported, or what caught the eye of a particular trader at a particular time. At this point in history, and somewhat unsurprisingly, supply and demand operated only in the most basic of forms. Bearing in mind the time and distances involved, and knowledge of the outside world required, there was no guarantee that what a customer wanted would be available next time, or indeed that either party would be present or even still alive when the next market was held. Gradually, over time, settlements grew up around markets as it made sense to live close to your means of income.

Town

Ruined Village
Ruined Village
(cha_bld_minor_ruin)
Town Level 0
Estate
Estate
(cha_bld_estate_1)
Town Level 1
Gifted Estate
Gifted Estate
(cha_bld_estate_2)
Town Level 2
Grand Estate
Grand Estate
(cha_bld_estate_3)
Town Level 3
Market Village
Market Village
(cha_bld_market_town_mus_1)
Town Level 1
Market Town
Market Town
(cha_bld_market_town_mus_2)
Town Level 2
Grand Market Town
Grand Market Town
(cha_bld_market_town_mus_3)
Town Level 3
Grand Market Town

Building Name

Grand Market Town

Level Name

cha_bld_market_town_mus_3

Building Chain

Town

Building Level

4

Create Time

6

Create Cost

6000

Require Technology

Trade Networks
Trade Networks

Effects

Wealth: 300 from commerce (building_to_building_own)
Food consumption: -60 (region_to_region_own)
Growth: +3 (province_to_province_own)

Provides Garrison Army

80 Horsemen
Horsemen
(cha_mus_berber_horsemen)
Melee Cavalry
160 Berber Levy
160 Berber Levy
Berber Levy
(cha_mus_berber_levy)
Spear Infantry
80 Berber Light Cavalry
Berber Light Cavalry
(cha_mus_berber_light_cav)
Melee Cavalry
160 Berber Spearmen
160 Berber Spearmen
160 Berber Spearmen
Berber Spearmen
(cha_mus_berber_spearmen)
Spear Infantry
160 Berber Warriors
160 Berber Warriors
160 Berber Warriors
Berber Warriors
(cha_mus_berber_warriors)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Berber Levy
Melee Infantry / Spear Infantry / (cha_mus_berber_levy)
Berber Levy
The Berber people are ordered by their lord to fight, and to die at his command.
160 325 325 30 32 30 42 6 100 27
2
80 Berber Light Cavalry
Cavalry / Melee Cavalry / (cha_mus_berber_light_cav)
Berber Light Cavalry
Atop their Barb horses these men are nimble, darting across the battlefield as the arrow flies.
80 400 400 33 32 48 46 6 150 34
3
160 Berber Spearmen
Melee Infantry / Spear Infantry / (cha_mus_berber_spearmen)
Berber Spearmen
The spear is a solid, reliable weapon when attacking or defending.
160 200 200 20 32 23 55 6 100 32
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