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HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Buildings / Gifted Estate
Gifted Estate Emirate of Cordoba (Age of Charlemagne)Emirate of Cordoba (Age of Charlemagne) Town Level 3

Gifted Estate

"A gift from the Emir. Yes, as far as the eye can see - it is all mine."

Though the majority of the Islamic buildings in Al-Andalus have not survived, excavation and written evidence from the period have allowed us to construct a picture of villas - or 'munya' - and their function. Many were built atop old Roman sites - indeed, the Medina Azahara (one of the only surviving, if grand, examples of the munya) was built on the path of an old Roman aqueduct, which was harnessed to provide the palatial building with constant running water. The theme of water was prevalent throughout the entire ideology of Islamic villas - both as a pragmatic source for baths, and also decoratively in order to create extravagant gardens with flourishing foliage and splendid water features. Many munya were built around a central courtyard, containing monuments and features, whilst the surrounding grounds were dedicated to the gardens and monumental pools. Needless to say, these villas were resorts for noblemen and royalty when they required a lavish getaway beyond the city walls.

Town

Ruined Village
Ruined Village
(cha_bld_minor_ruin)
Town Level 0
Estate
Estate
(cha_bld_estate_1)
Town Level 1
Gifted Estate
Gifted Estate
(cha_bld_estate_2)
Town Level 2
Grand Estate
Grand Estate
(cha_bld_estate_3)
Town Level 3
Market Village
Market Village
(cha_bld_market_town_mus_1)
Town Level 1
Market Town
Market Town
(cha_bld_market_town_mus_2)
Town Level 2
Grand Market Town
Grand Market Town
(cha_bld_market_town_mus_3)
Town Level 3
Gifted Estate

Building Name

Gifted Estate

Level Name

cha_bld_estate_2

Building Chain

Town

Building Level

3

Create Time

4

Create Cost

4000

Effects

Wealth: 180 from agriculture (building_to_building_own)
Wealth: +10% from agricultural buildings (province_to_region_own)
Food consumption: -30 (region_to_region_own)
Growth: +4 (province_to_province_own)

Provides Garrison Army

80 Horsemen
Horsemen
(cha_mus_berber_horsemen)
Melee Cavalry
160 Berber Levy
160 Berber Levy
Berber Levy
(cha_mus_berber_levy)
Spear Infantry
80 Berber Light Cavalry
Berber Light Cavalry
(cha_mus_berber_light_cav)
Melee Cavalry
160 Berber Spearmen
160 Berber Spearmen
Berber Spearmen
(cha_mus_berber_spearmen)
Spear Infantry
160 Berber Warriors
160 Berber Warriors
Berber Warriors
(cha_mus_berber_warriors)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Berber Levy
Melee Infantry / Spear Infantry / (cha_mus_berber_levy)
Berber Levy
The Berber people are ordered by their lord to fight, and to die at his command.
160 325 325 30 32 30 42 6 100 27
2
80 Berber Light Cavalry
Cavalry / Melee Cavalry / (cha_mus_berber_light_cav)
Berber Light Cavalry
Atop their Barb horses these men are nimble, darting across the battlefield as the arrow flies.
80 400 400 33 32 48 46 6 150 34
3
160 Berber Spearmen
Melee Infantry / Spear Infantry / (cha_mus_berber_spearmen)
Berber Spearmen
The spear is a solid, reliable weapon when attacking or defending.
160 200 200 20 32 23 55 6 100 32
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