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HomeHome / Total War: Attila / Venedians / Buildings / Venedi Irrigated Fields
Venedi Irrigated Fields VenediansVenedians Farm Level 4

Venedi Irrigated Fields

Sometimes the earth needs a little assistance.

Basic irrigation systems were widespread in the ancient world because they were simple to maintain. Perennial irrigation was rarer, and required longer canal systems, a method of storage, and better maintenance to ensure that silt and salt build-up was kept in check. River systems supplied water to the surrounding arable land through a system of canals, closed off by dykes and sluice gates. Water was stored in reservoirs, either natural or man-made, and then lifted into the irrigation channels. While this was a labour-intensive task, the results of such toil were remarkable and hugely beneficial to harvests.

Farm

Venedi Farmstead
Venedi Farmstead
(att_bld_barbarian_slav_farm_1)
Farm Level 0
Venedi Fields
Venedi Fields
(att_bld_barbarian_slav_farm_agriculture_2)
Farm Level 1
Venedi Enclosed Fields
Venedi Enclosed Fields
(att_bld_barbarian_slav_farm_agriculture_3)
Farm Level 2
Venedi Irrigated Fields
Venedi Irrigated Fields
(att_bld_barbarian_slav_farm_agriculture_4)
Farm Level 3
Venedi Goat Herd
Venedi Goat Herd
(att_bld_barbarian_slav_farm_chickens_2)
Farm Level 1
Venedi Goat Pens
Venedi Goat Pens
(att_bld_barbarian_slav_farm_chickens_3)
Farm Level 2
Venedi Goat Barns
Venedi Goat Barns
(att_bld_barbarian_slav_farm_chickens_4)
Farm Level 3
Venedi Pastures
Venedi Pastures
(att_bld_barbarian_slav_farm_livestock_2)
Farm Level 1
Venedi Livestock Herd
Venedi Livestock Herd
(att_bld_barbarian_slav_farm_livestock_3)
Farm Level 2
Venedi Livestock Pens
Venedi Livestock Pens
(att_bld_barbarian_slav_farm_livestock_4)
Farm Level 3
Venedi Irrigated Fields

Building Name

Venedi Irrigated Fields

Level Name

att_bld_barbarian_slav_farm_agriculture_4

Building Chain

Farm

Building Level

4

Create Time

5

Create Cost

4000

Require Technology

Advanced Agriculture
Advanced Agriculture

Effects

Wealth: 80 from agriculture (building_to_building_own)
Additional wealth: +75 from agriculture per local fertility level (building_to_building_own)
Food: +40 from agriculture (region_to_region_own)
Additional food: +28 per local fertility level (region_to_region_own)
Army recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Slavic Levy Skirmishers
Missile Infantry / Missile Infantry / (att_slav_levy_skirmishers)
Slavic Levy Skirmishers
Man has been running, hiding and fighting since before recorded history. It should come naturally.
160 275 210 90 80 10 4 5 6 5 35 5 78 34
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