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HomeHome / Total War: Attila / Venedians / Buildings / Venedi Farmstead
Venedi Farmstead VenediansVenedians Farm Level 1

Venedi Farmstead

If we take care of the land, it will take care of us.

Herding is one of the original forms of basic agriculture that was disseminated around the Mediterranean in the Neolithic age. Populations that practiced herding obtained everything from food to furniture from the animals they owned, so were not tied to the land and could move freely in search of new grazing. This enabled a population to sustain itself in arid conditions unsuitable to cultivation, as well as making it resilient to climatic changes that might be devastating to a settled culture. The same mobility made herding populations famously difficult to control, especially as the habitual raids on the livestock of others led to the development of fearsome combat skills.

Farm

Venedi Farmstead
Venedi Farmstead
(att_bld_barbarian_slav_farm_1)
Farm Level 0
Venedi Fields
Venedi Fields
(att_bld_barbarian_slav_farm_agriculture_2)
Farm Level 1
Venedi Enclosed Fields
Venedi Enclosed Fields
(att_bld_barbarian_slav_farm_agriculture_3)
Farm Level 2
Venedi Irrigated Fields
Venedi Irrigated Fields
(att_bld_barbarian_slav_farm_agriculture_4)
Farm Level 3
Venedi Goat Herd
Venedi Goat Herd
(att_bld_barbarian_slav_farm_chickens_2)
Farm Level 1
Venedi Goat Pens
Venedi Goat Pens
(att_bld_barbarian_slav_farm_chickens_3)
Farm Level 2
Venedi Goat Barns
Venedi Goat Barns
(att_bld_barbarian_slav_farm_chickens_4)
Farm Level 3
Venedi Pastures
Venedi Pastures
(att_bld_barbarian_slav_farm_livestock_2)
Farm Level 1
Venedi Livestock Herd
Venedi Livestock Herd
(att_bld_barbarian_slav_farm_livestock_3)
Farm Level 2
Venedi Livestock Pens
Venedi Livestock Pens
(att_bld_barbarian_slav_farm_livestock_4)
Farm Level 3
Venedi Farmstead

Building Name

Venedi Farmstead

Level Name

att_bld_barbarian_slav_farm_1

Building Chain

Farm

Building Level

1

Create Time

2

Create Cost

1000

Effects

Wealth: 60 from agriculture (building_to_building_own)
Additional wealth: +18 from agriculture per local fertility level (building_to_building_own)
Food: +16 from agriculture (region_to_region_own)
Additional food: +5 per local fertility level (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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