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HomeHome / Total War: Attila / Venedians / Buildings / Venedi Fields
Venedi Fields VenediansVenedians Farm Level 2

Venedi Fields

There is nothing nobler than to work the earth.

Not only did the Celts develop a field system that made it possible to clearly define the boundaries between farms, they also made machines that were far more advanced than those used by the Romans or the Greeks. The Celtic plough had a coulter, a sharp blade that turned the soil over on itself. This allowed farmers to work land that had previously been inaccessible to arable farming. A wide variety of crops were grown by the Celtic people, depending on the local climate and soil. For example, the Picts of Scotland were unable to grow olives and grape vines like the Gaulish tribes of the Po Valley; they relied instead on the raising of sheep for food and wool.

Farm

Venedi Farmstead
Venedi Farmstead
(att_bld_barbarian_slav_farm_1)
Farm Level 0
Venedi Fields
Venedi Fields
(att_bld_barbarian_slav_farm_agriculture_2)
Farm Level 1
Venedi Enclosed Fields
Venedi Enclosed Fields
(att_bld_barbarian_slav_farm_agriculture_3)
Farm Level 2
Venedi Irrigated Fields
Venedi Irrigated Fields
(att_bld_barbarian_slav_farm_agriculture_4)
Farm Level 3
Venedi Goat Herd
Venedi Goat Herd
(att_bld_barbarian_slav_farm_chickens_2)
Farm Level 1
Venedi Goat Pens
Venedi Goat Pens
(att_bld_barbarian_slav_farm_chickens_3)
Farm Level 2
Venedi Goat Barns
Venedi Goat Barns
(att_bld_barbarian_slav_farm_chickens_4)
Farm Level 3
Venedi Pastures
Venedi Pastures
(att_bld_barbarian_slav_farm_livestock_2)
Farm Level 1
Venedi Livestock Herd
Venedi Livestock Herd
(att_bld_barbarian_slav_farm_livestock_3)
Farm Level 2
Venedi Livestock Pens
Venedi Livestock Pens
(att_bld_barbarian_slav_farm_livestock_4)
Farm Level 3
Venedi Fields

Building Name

Venedi Fields

Level Name

att_bld_barbarian_slav_farm_agriculture_2

Building Chain

Farm

Building Level

2

Create Time

3

Create Cost

1500

Effects

Wealth: 30 from agriculture (building_to_building_own)
Additional wealth: +25 from agriculture per local fertility level (building_to_building_own)
Food: +20 from agriculture (region_to_region_own)
Additional food: +14 per local fertility level (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Slavic Levy Skirmishers
Missile Infantry / Missile Infantry / (att_slav_levy_skirmishers)
Slavic Levy Skirmishers
Man has been running, hiding and fighting since before recorded history. It should come naturally.
160 275 210 90 80 10 4 5 6 5 35 5 78 34
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