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Town Buildings
Town
Town | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Town Level 1 Ruined Village The husk of a once-thriving settlement, its inhabitants scattered to the winds. |
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1 | 0 | |||||
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Town Level 2 Manor The lord of the manor dictates the lives of all who live upon it. |
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2 | 2000 |
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3 | ![]() |
Town Level 2 Market Village A hub of local trade, where goods are exchanged to ease life's harshnesses. |
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2 | 2000 |
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4 | ![]() |
Town Level 3 Market Town Every ambitious merchant has to start somewhere. |
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4 | 4000 |
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5 | ![]() |
Town Level 3 Manorial Court By the ruler's generosity, his vassals may acquire power and status of their own. |
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4 | 4000 |
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6 | ![]() |
Town Level 4 Great Market Town Where life is dedicated to commerce, and the building of wealth therein. |
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6 | 6000 |
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7 | ![]() |
Town Level 4 Grand Manor Ambition held in check through the dissemination of privilege. |
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6 | 6000 |
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