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HomeHome / Total War: Attila / Westphalia (Age of Charlemagne) / Units / Seax Band
Seax Band Westphalia (Age of Charlemagne)Westphalia (Age of Charlemagne) Melee Infantry

Seax Band

Short and deadly, a hacking weapon. Death by seax takes agonising, terrifying time.

In Old English, the word 'seax' simply means 'knife'. Specifically, the seax is a dagger, usually made of iron, with a single edge. It was commonly used by the Saxon tribes from at least the Migration Period into the early Middle Ages - and is in fact the etymological root of the tribe's name, used by the Romans to differentiate one 'barbarian' enemy from another. There were many types of seax, with differences in length and breadth but retaining basic design of a wooden hilt into which the blade is fitted. Used for hunting as well as battle, one of the most famous examples is the 'Seax of Beagnoth', discovered in the riverbed of the River Thames in southern England and named for its owner, whose name is inscribed along the blade. Beagnoth also inscribed the runic alphabet along the blade, notably making distinct errors in the transcription and messily rectifying his mistake.

Seax Band

Unit Name

Seax Band

Main Unit Key

cha_sax_seax_band

Land Unit Key

cha_sax_seax_band

Naval Unit Key

cha_longship_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

90

Melee Attack

37

Melee Damage

32

├ Melee Weapon

cha_seax

├ Melee Base Damage

20

├ Armour-piercing Damage

12

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

5

Charge Bonus

14

Melee Defence

44

├ Base Defence

19

├ Shield

cha_round

└ Shield Defence

25

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

34

Abilities

Seax Band
  • Shield Wall
    The unit moves into a close formation and raises shields.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Seax Band Lv. 0 Small City
Small City
(cha_bld_city_1)
Level 1
City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Long Hall
Long Hall
(cha_bld_long_hall_1)
Level 1
Noble's Hall
Noble's Hall
(cha_bld_long_hall_2)
Level 2
King's Hall
King's Hall
(cha_bld_long_hall_3)
Level 3
Manor
Manor
(cha_bld_manor_1)
Level 1
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Village
Market Village
(cha_bld_market_town_1)
Level 1
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3
Garrison Buildings
Seax Band x 2 Small City
Small City
(cha_bld_city_1)
Level 1
City
City
(cha_bld_city_2)
Level 2
Guardhouse
Guardhouse
(cha_bld_garrison_1)
Level 0
Garrison Encampment
Garrison Encampment
(cha_bld_garrison_2)
Level 1
Garrison Quarters
Garrison Quarters
(cha_bld_garrison_3)
Level 2
Long Hall
Long Hall
(cha_bld_long_hall_1)
Level 1
Noble's Hall
Noble's Hall
(cha_bld_long_hall_2)
Level 2
Manor
Manor
(cha_bld_manor_1)
Level 1
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Market Village
Market Village
(cha_bld_market_town_1)
Level 1
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Seax Band x 3 Trade City
Trade City
(cha_bld_city_3)
Level 3
King's Hall
King's Hall
(cha_bld_long_hall_3)
Level 3
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3