Left Panel
menu
HomeHome / Total War: Attila / Westphalia (Age of Charlemagne) / Buildings / Town Buildings
Westphalia (Age of Charlemagne) Westphalia (Age of Charlemagne) Buildings

Town Buildings




Town

Ruined Village
Ruined Village
(cha_bld_minor_ruin)
Level 0
Manor
Manor
(cha_bld_manor_1)
Level 1
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Village
Market Village
(cha_bld_market_town_1)
Level 1
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3
Town
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Village Town Level 1
Ruined Village
The husk of a once-thriving settlement, its inhabitants scattered to the winds.
1 0
2 Manor Town Level 2
Manor
The lord of the manor dictates the lives of all who live upon it.
2 2000 Wealth: 120 from agriculture (building_to_building_own)
Wealth: +5% from agricultural buildings (province_to_region_own)
Food consumption: -10 (region_to_region_own)
Growth: +2 (province_to_province_own)
3 Market Village Town Level 2
Market Village
A hub of local trade, where goods are exchanged to ease life's harshnesses.
2 2000 Wealth: 150 from commerce (building_to_building_own)
Food consumption: -10 (region_to_region_own)
Growth: +1 (province_to_province_own)
4 Market Town Town Level 3
Market Town
Every ambitious merchant has to start somewhere.
4 4000 Wealth: 225 from commerce (building_to_building_own)
Food consumption: -30 (region_to_region_own)
Growth: +2 (province_to_province_own)
5 Manorial Court Town Level 3
Manorial Court
By the ruler's generosity, his vassals may acquire power and status of their own.
4 4000 Wealth: 180 from agriculture (building_to_building_own)
Wealth: +10% from agricultural buildings (province_to_region_own)
Food consumption: -30 (region_to_region_own)
Growth: +4 (province_to_province_own)
6 Great Market Town Town Level 4
Great Market Town
Where life is dedicated to commerce, and the building of wealth therein.
6 6000 Wealth: 300 from commerce (building_to_building_own)
Food consumption: -50 (region_to_region_own)
Growth: +3 (province_to_province_own)
7 Grand Manor Town Level 4
Grand Manor
Ambition held in check through the dissemination of privilege.
6 6000 Wealth: 240 from agriculture (building_to_building_own)
Wealth: +15% from agricultural buildings (province_to_region_own)
Food consumption: -60 (region_to_region_own)
Growth: +6 (province_to_province_own)
Facebook