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HomeHome / Total War: Attila / Westphalia (Age of Charlemagne) / Buildings / Market Village
Market Village Westphalia (Age of Charlemagne)Westphalia (Age of Charlemagne) Town Level 2

Market Village

A hub of local trade, where goods are exchanged to ease life's harshnesses.

Eventually, no matter where they came from, goods had to end up at market in order to be sold. As such, markets sprang up close to natural harbours, and where rivers forked or roads met - and naturally settlements followed. Although the marketplaces themselves became semi-permanent spaces, what was sold very much depended on what was available in quantity, what could be transported, or what caught the eye of a particular trader at a particular time. At this point in history, and somewhat unsurprisingly, supply and demand operated only in the most basic of forms. Bearing in mind the time and distances involved, and knowledge of the outside world required, there was no guarantee that what a customer wanted would be available next time, or indeed that either party would be present or even still alive when the next market was held. Gradually, over time, settlements grew up around markets as it made sense to live close to your means of income.

Town

Ruined Village
Ruined Village
(cha_bld_minor_ruin)
Town Level 0
Manor
Manor
(cha_bld_manor_1)
Town Level 1
Manorial Court
Manorial Court
(cha_bld_manor_2)
Town Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Town Level 3
Market Village
Market Village
(cha_bld_market_town_1)
Town Level 1
Market Town
Market Town
(cha_bld_market_town_2)
Town Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Town Level 3
Market Village

Building Name

Market Village

Level Name

cha_bld_market_town_1

Building Chain

Town

Building Level

2

Create Time

2

Create Cost

2000

Effects

Wealth: 150 from commerce (building_to_building_own)
Food consumption: -10 (region_to_region_own)
Growth: +1 (province_to_province_own)

Provides Garrison Army

160 Javelinmen
Javelinmen
(cha_sax_javelinmen)
Missile Infantry
160 Levy Javelinmen
Levy Javelinmen
(cha_sax_levy_javelinmen)
Missile Infantry
160 Seax Band
160 Seax Band
Seax Band
(cha_sax_seax_band)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Javelinmen
Missile Infantry / Missile Infantry / (cha_sax_levy_javelinmen)
Levy Javelinmen
Skirmishers perform a useful tactical function. Sometimes that function is merely to distract the enemy.
160 170 170 70 80 7 5 7 14 2 22 6 100 26
2
80 Scout Cavalry
Cavalry / Missile Cavalry / (cha_sax_scout_cav)
Scout Cavalry
Ahead of the man force, these men give sight beyond sight.
80 400 425 90 80 5 2 37 32 40 33 10 150 34
3
160 Seax Band
Melee Infantry / Melee Infantry / (cha_sax_seax_band)
Seax Band
Short and deadly, a hacking weapon. Death by seax takes agonising, terrifying time.
160 300 300 37 32 14 44 6 100 34
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