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Dryads Wood ElvesWood Elves Melee Infantry

Dryads

There is no bargaining when the forest is damaged; vengeance will be exacted.

Dryads are spiteful creatures with hearts akin to shards of ice. In the soul of a Dryad, there is neither room nor regard for compassion or mercy, merely an uncompromising dedication to Athel Loren that makes even the most heartfelt vows of Elf or Man seem trivial by comparison. To harm the forest is to invoke a deadly and unyielding vengeance that ends only when the transgressor's body has been ruined and broken. Only a fool deliberately offers insult to a Dryad, but alas, these spirit-maids are so utterly different to mortal creatures that offence is often taken whether it was intended or not. Few mortals make such a mistake twice, and then only if the individual in question is either very lucky or very swift.

Dryads

Unit Name

Dryads

Main Unit Key

wh_dlc05_wef_inf_dryads_0

Land Unit Key

wh_dlc05_wef_inf_dryads_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Creature Infantry

Naval Unit Group

Creature Infantry

Soldiers

100

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

138

Melee Attack

30

Weapon Strength (Weapon Damage)

33

├ Melee Weapon

wh_dlc05_wef_dryads_claw

├ Melee Damage Base

29

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

14

Melee Defence

26

├ Base Defence

26

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh_dlc05_wef_tough_skin

├ Armour Defence

30

└ Shield Armour

0

Health

62

├ Man Entity

wh_dlc05_wef_inf_dryad_dismembers

├ Man Speed

38

├ Man Health

8

└ Bonus Hit Points

54

Leadership (Base Morale)

65

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Forest Spirit
    The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Requires Buildings
Dryads Lv. 0 Haunted Groves
Haunted Groves
(wh_dlc05_wef_tree_spirits_1)
Level 0
Tribal Stones
Tribal Stones
(wh_dlc05_wef_tree_spirits_2)
Level 1
Moonstone Clearing
Moonstone Clearing
(wh_dlc05_wef_tree_spirits_3)
Level 2
Garrison Buildings
Dryads x 3 Occupied Altdorf
Occupied Altdorf
(wh_dlc05_special_settlement_altdorf_1_wef)
Level 1
Occupied Black Crag
Occupied Black Crag
(wh_dlc05_special_settlement_black_crag_1_wef)
Level 1
Occupied Castle Drakenhof
Occupied Castle Drakenhof
(wh_dlc05_special_settlement_castle_drakenhof_1_wef)
Level 1
Occupied Couronne
Occupied Couronne
(wh_dlc05_special_settlement_couronne_1_wef)
Level 1
Occupied Karak Eight Peaks
Occupied Karak Eight Peaks
(wh_dlc05_special_settlement_eight_peaks_1_wef)
Level 1
Occupied Karaz-a-Karak
Occupied Karaz-a-Karak
(wh_dlc05_special_settlement_karaz_a_karak_1_wef)
Level 1
Occupied Kislev
Occupied Kislev
(wh_dlc05_special_settlement_kislev_1_wef)
Level 1
Occupied Miragliano
Occupied Miragliano
(wh_dlc05_special_settlement_miragliano_1_wef)
Level 1
Oak of Ages (Dormant)
Oak of Ages (Dormant)
(wh_dlc05_wef_oak_of_ages_1)
Level 1
Oak of Ages (Dormant)
Oak of Ages (Dormant)
(wh_dlc05_wef_oak_of_ages_mini_1)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_major_dwarfhold_1)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_major_dwarfhold_1_coast)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_major_human_1)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_major_human_1_coast)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_minor_dwarfhold_1)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_minor_dwarfhold_1_coast)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_minor_human_1)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_minor_human_1_coast)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_wef_outpost_minor_norsca_1)
Level 1
Dryads x 4 Oak of Ages (Withered)
Oak of Ages (Withered)
(wh_dlc05_wef_oak_of_ages_2)
Level 2
Oak of Ages (Withered)
Oak of Ages (Withered)
(wh_dlc05_wef_oak_of_ages_mini_2)
Level 2
Dryads x 2 Copse
Copse
(wh_dlc05_wef_settlement_major_1)
Level 1
Copse
Copse
(wh_dlc05_wef_settlement_major_1_coast)
Level 1
Glade
Glade
(wh_dlc05_wef_settlement_major_2)
Level 2
Glade
Glade
(wh_dlc05_wef_settlement_major_2_coast)
Level 2
Copse
Copse
(wh_dlc05_wef_settlement_major_main_1)
Level 1
Glade
Glade
(wh_dlc05_wef_settlement_major_main_2)
Level 2
Copse
Copse
(wh_dlc05_wef_settlement_minor_1)
Level 1
Copse
Copse
(wh_dlc05_wef_settlement_minor_1_coast)
Level 1
Glade
Glade
(wh_dlc05_wef_settlement_minor_2)
Level 2
Glade
Glade
(wh_dlc05_wef_settlement_minor_2_coast)
Level 2
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