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PH - Bray-Shaman Beasts Skills

Cloaked in the power of the beast, the Bray-Shaman uses his primal mutations to exert greater strength.



PH - Bray-Shaman Beasts Skills

Proponent
Proponent
(wh_main_skill_all_wizard_campaign_proponent_horde)
Wyssan's Wildform
Wyssan's Wildform
(wh_dlc03_skill_magic_beasts_wyssans_wildform)
Actions (horde) [HIDDEN]
Actions (horde) [HIDDEN]
(wh_main_skill_all_dummy_agent_actions_horde)
Passive Corruption [HIDDEN]
Passive Corruption [HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
Steadfast
Steadfast
(wh_main_skill_all_champion_campaign_steadfast)
Wild Heart
Wild Heart
(wh_dlc03_skill_magic_beasts_wild_heart)
Razorgor Chariot
Razorgor Chariot
(wh_dlc03_skill_bst_bray_shaman_wild_unique_razorgor)
Bane of Sigmar
Bane of Sigmar
(wh_dlc03_skill_bst_bray_shaman_beast_efficiency)
Arcane Conduit
Arcane Conduit
(wh_main_skill_all_magic_all_11_arcane_conduit)
Wyssan's Wildform [HIDDEN]
Wyssan's Wildform [HIDDEN]
(wh_dlc03_skill_magic_beasts_dummy_wyssans_wildform)
Safety Amongst Beastkin
Safety Amongst Beastkin
(wh_dlc03_skill_bst_champion_protect_army_1)
Flock of Doom
Flock of Doom
(wh_dlc03_skill_magic_beasts_flock_of_doom)
Uncanny Senses
Uncanny Senses
(wh_dlc03_skill_bst_bray_shaman_unique_uncanny_senses)
Palpable Miasma
Palpable Miasma
(wh_dlc03_skill_spell_buff)
Pann's Impenetrable Pelt
Pann's Impenetrable Pelt
(wh_dlc03_skill_magic_beasts_panns_impenetrable_pelt)
Many-Limbed Fiend
Many-Limbed Fiend
(wh_dlc03_skill_bst_bray_shaman_unique_many_limbed_friend)
Hardy
Hardy
(wh_main_skill_all_champion_campaign_hardy)
The Amber Spear
The Amber Spear
(wh_dlc03_skill_magic_beasts_the_amber_spear)
Shadow Hide
Shadow Hide
(wh_dlc03_skill_bst_all_unique_shadow_hide)
Zzapp!
Zzapp!
(wh_main_skill_all_wizard_campaign_zzapp)
Evasion
Evasion
(wh_main_skill_all_magic_all_06_evasion)
Magic Detection
Magic Detection
(wh_main_skill_all_wizard_campaign_magic_detection)
Earthing
Earthing
(wh_main_skill_all_magic_all_07_earthing)
Misdirector
Misdirector
(wh_main_skill_all_wizard_campaign_misdirector)
Power Drain
Power Drain
(wh_main_skill_all_magic_all_08_power_drain)
Marauder
Marauder
(wh_main_skill_all_wizard_campaign_marauder_horde)
The Curse of Anraheir
The Curse of Anraheir
(wh_dlc03_skill_magic_beasts_the_curse_of_anraheir)
Righteous Claim
Righteous Claim
(wh_dlc03_skill_bst_bray_shaman_beast_cost)
Transformation of Kadon
Transformation of Kadon
(wh_dlc03_skill_magic_beasts_transformation_of_kadon)

PH - Bray-Shaman Beasts Skills (Background Skills)

Blind
Blind
(wh_main_skill_innate_all_blind)
Boring
Boring
(wh_main_skill_innate_all_boring)
Irresolute
Irresolute
(wh_main_skill_innate_all_irresolute)
Maimed Arm
Maimed Arm
(wh_main_skill_innate_all_maimed_arm)
Maimed Leg
Maimed Leg
(wh_main_skill_innate_all_maimed_leg)
Melancholic
Melancholic
(wh_main_skill_innate_all_melancholic)
Phlegmatic
Phlegmatic
(wh_main_skill_innate_all_phlegmatic)
Sanguine
Sanguine
(wh_main_skill_innate_all_sanguine)
Disfiguring Scar
Disfiguring Scar
(wh_main_skill_innate_all_scar_disfiguring)
Distinguishing Scar
Distinguishing Scar
(wh_main_skill_innate_all_scar_distinguishing)
Sneaky
Sneaky
(wh_main_skill_innate_all_sneaky)
Choleric
Choleric
(wh_main_skill_innate_all_choleric)
Stupid
Stupid
(wh_main_skill_innate_all_stupid)
Uncompromising
Uncompromising
(wh_main_skill_innate_all_uncompromising)
Clumsy
Clumsy
(wh_main_skill_innate_all_clumsy)
Misshapen
Misshapen
(wh_main_skill_innate_all_deformed)
Easily Deceived
Easily Deceived
(wh_main_skill_innate_all_easily_deceived)
Easily Distracted
Easily Distracted
(wh_main_skill_innate_all_easily_distracted)
Easily Trapped
Easily Trapped
(wh_main_skill_innate_all_easily_trapped)
Honourable
Honourable
(wh_main_skill_innate_all_honourable)
Intelligent
Intelligent
(wh_main_skill_innate_all_intelligent)
PH - Bray-Shaman Beasts Skills (29)
No. Skill Name Level Unlocked at Rank Effects
1 (wh_main_skill_all_wizard_campaign_proponent_horde)
Proponent
This Sorcerer is a messenger of his Dark Masters, spreading the word and gathering the hordes.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Horde building construction cost: -15% (forces in local enemy region)
2 (wh_dlc03_skill_magic_beasts_wyssans_wildform)
Wyssan's Wildform
The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
1 Cooldown: -50% to "Wyssan's Wildform" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 (wh_main_skill_all_dummy_agent_actions_horde)
Actions (horde) [HIDDEN]

1 Action: [[col:yellow]]Embed Hero (character_to_character_own)
Action: [[col:yellow]]Corruption (character_to_character_own)
Action: [[col:yellow]]Assault Units (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Discourage Populace (character_to_character_own)
Action: [[col:yellow]]Assault Garrison (character_to_character_own)
Action: [[col:yellow]]Demoralise Army (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Inhibit (character_to_character_own)
Action: [[col:yellow]]Damage Building (character_to_character_own)
Action: [[col:yellow]]Sabotage (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Tinker (character_to_character_own)
Action: [[col:yellow]]Damage Walls (character_to_character_own)
Action: [[col:yellow]]Block Magic (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Runic Protection (character_to_character_own)
Action: [[col:yellow]]Damage Settlement (character_to_character_own)
Action: [[col:yellow]]Block Army (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Infiltrate (character_to_character_own)
Action: [[col:yellow]]Damage Walls (character_to_character_own)
Action: [[col:yellow]]Assault Unit (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Magical Interference (character_to_character_own)
Action: [[col:yellow]]Damage Building (character_to_character_own)
4 (wh_main_skill_all_dummy_passive_corruption)
Passive Corruption [HIDDEN]

1 [HIDDEN] Corruption from character presence: +2 (character_to_character_own)
5 (wh_main_skill_all_champion_campaign_steadfast)
Steadfast
The enemy will capitulate, for this champion is steadfast and stubborn. The foe will blink first.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Enemy siege holdout time: -1 (local region)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Enemy siege holdout time: -2 (local region)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Enemy siege holdout time: -3 (local region)
6 (wh_dlc03_skill_magic_beasts_wild_heart)
Wild Heart
The spellcaster attunes the magic of the wild, channelling its ancient and arcane power.
1 Passive ability: "Wild Heart" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
7 (wh_dlc03_skill_bst_bray_shaman_wild_unique_razorgor)
Razorgor Chariot
Those strong enough to tame the powerful, unruly Razorgor can harness them for chariots.
1 14 Mount: Razorgor Chariot (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
8 (wh_dlc03_skill_bst_bray_shaman_beast_efficiency)
Bane of Sigmar
No man can stand against the fury and bitterness of the Beastmen, or the cunning brutality of the Bray-Shamans.
1 Hero action success chance: +2% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Hero action success chance: +5% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Hero action success chance: +8% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
9 (wh_main_skill_all_magic_all_11_arcane_conduit)
Arcane Conduit

1 Ability: "Arcane Conduit" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
10 (wh_dlc03_skill_magic_beasts_dummy_wyssans_wildform)
Wyssan's Wildform [HIDDEN]

1 Spell: "Wyssan's Wildform" (character_to_character_own)
11 (wh_dlc03_skill_bst_champion_protect_army_1)
Safety Amongst Beastkin
Those in the warherd protect and defend each other - when it suits them to do so.
1 Enemy Hero action success chance: -3% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Enemy Hero action success chance: -6% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Enemy Hero action success chance: -9% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
12 (wh_dlc03_skill_magic_beasts_flock_of_doom)
Flock of Doom
With a mighty bellow, the caster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
2 Cooldown: -50% to "Flock of Doom" (character_to_character_own)
Spell: "Flock of Doom" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
1 Spell: "Flock of Doom" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
13 (wh_dlc03_skill_bst_bray_shaman_unique_uncanny_senses)
Uncanny Senses
He knows. Nobody knows how, but he does. He has always just known.
1 9 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Magic resistance: 15% (character_to_character_own)
14 (wh_dlc03_skill_spell_buff)
Palpable Miasma
A reserve of energy, a desire for destruction, and a little Ruinous fortune, lets these spells burst with greater frequency.
1 Cooldown: -10% to all spells of the [[img:icon_hero]][[/img]]Hero and accompanying [[img:icon_general]][[/img]]Lord (character_to_character_own)
Reduces spell cooldowns (accompanying [[img:icon_general]][[/img]]Lord)
[HIDDEN] Reduces the cooldown of spells (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Cooldown: -20% to all spells of the [[img:icon_hero]][[/img]]Hero and accompanying [[img:icon_general]][[/img]]Lord (character_to_character_own)
Reduces spell cooldowns (accompanying [[img:icon_general]][[/img]]Lord)
[HIDDEN] Reduces the cooldown of spells (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Cooldown: -30% to all spells of the [[img:icon_hero]][[/img]]Hero and accompanying [[img:icon_general]][[/img]]Lord (character_to_character_own)
Reduces spell cooldowns (accompanying [[img:icon_general]][[/img]]Lord)
[HIDDEN] Reduces the cooldown of spells (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
15 (wh_dlc03_skill_magic_beasts_panns_impenetrable_pelt)
Pann's Impenetrable Pelt
Calling upon the beast spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.
2 Cooldown: -50% to "Pann's Impenetrable Pelt" (character_to_character_own)
Spell: "Pann's Impenetrable Pelt" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
1 Spell: "Pann's Impenetrable Pelt" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
16 (wh_dlc03_skill_bst_bray_shaman_unique_many_limbed_friend)
Many-Limbed Fiend
Hurling themselves into battle, a whirlwind of appendage and weapons strike, unexpected and deadly.
1 9 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee attack: +15 (character_to_character_own)
17 (wh_main_skill_all_champion_campaign_hardy)
Hardy
{{tr:skill_champion_hardy_description}}
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Wound recovery time: -1 (character_to_character_own)
18 (wh_dlc03_skill_magic_beasts_the_amber_spear)
The Amber Spear
Sounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy.
2 Cooldown: -50% to "The Amber Spear" (character_to_character_own)
Spell: "The Amber Spear" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
1 Spell: "The Amber Spear" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
19 (wh_dlc03_skill_bst_all_unique_shadow_hide)
Shadow Hide
Chaos smiles upon them, granting unnatural and heretical defence against mortal machinations.
1 7 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Missile resistance: 10% (character_to_character_own)
20 (wh_main_skill_all_wizard_campaign_zzapp)
Zzapp!
An outstretched hand, a force bolt of arcane energy… a dead foe.
1 [[col:yellow]]Assassinate action: Additional 8% chance of killing target Target: Any foreign character
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
21 (wh_main_skill_all_magic_all_06_evasion)
Evasion

1 Passive ability: "Evasion" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
22 (wh_main_skill_all_wizard_campaign_magic_detection)
Magic Detection
Spellcasters can oft-sense when magic is close or being drawn from the Winds.
1 Action: [[col:yellow]]Scouting Target: Own army
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Action: [[col:yellow]]Scouting Target: Own army
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
[[col:yellow]]Scouting action: Magic item drop chance is increased by an additional 5% Target: Own army
3 Action: [[col:yellow]]Scouting Target: Own army
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
[[col:yellow]]Scouting action: Magic item drop chance is increased by an additional 10% Target: Own army
23 (wh_main_skill_all_magic_all_07_earthing)
Earthing
By stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Miscast chance: -25% (character_to_character_own)
24 (wh_main_skill_all_wizard_campaign_misdirector)
Misdirector
To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
1 Action: [[col:yellow]]Block Army Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Action: [[col:yellow]]Block Army Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
[[col:yellow]]Block Army action: Movement range is modified by an additional -5% Target: Foreign army
3 Action: [[col:yellow]]Block Army Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
[[col:yellow]]Block Army action: Movement range is modified by an additional -10% Target: Foreign army
25 (wh_main_skill_all_magic_all_08_power_drain)
Power Drain
A few magic-users have the ability to becalm the Winds of Magic, draining the eldritch energy from the air to nullify enemy spell-casters.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Winds of Magic power reserve: +15 (character_to_force_own_unseen)
26 (wh_main_skill_all_wizard_campaign_marauder_horde)
Marauder
This arcane creature shares the northern tribes' need to raid and ruin and destroy.
1 Action: [[col:yellow]]Damage Buildings Target: Foreign settlement
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Action: [[col:yellow]]Damage Buildings Target: Foreign settlement
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
[[col:yellow]]Damage Buildings action: Additional 5% damage caused Target: Foreign settlement
3 Action: [[col:yellow]]Damage Buildings Target: Foreign settlement
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
[[col:yellow]]Damage Buildings action: Additional 15% damage caused Target: Foreign settlement
27 (wh_dlc03_skill_magic_beasts_the_curse_of_anraheir)
The Curse of Anraheir
Nebulous nature spirits assail the foe, clawing at them with hands not nearly as insubstantial as they appear.
2 Cooldown: -50% to "The Curse of Anraheir" (character_to_character_own)
Spell: "The Curse of Anraheir" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
1 Spell: "The Curse of Anraheir" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
28 (wh_dlc03_skill_bst_bray_shaman_beast_cost)
Righteous Claim
What they have, they do not deserve. Everything returns to the earth. Everything returns to the Beastmen!
1 Hero action cost: -5% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Hero action cost: -10% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Hero action cost: -20% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
29 (wh_dlc03_skill_magic_beasts_transformation_of_kadon)
Transformation of Kadon
Kadon, a master of forms, was able to shift his shape into anything he chose. This mastery is used to summon a Manticore, as if Kadon himself fights for you.
1 Spell: "Transformation of Kadon" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
PH - Bray-Shaman Beasts Skills (21) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
30 (wh_main_skill_innate_all_blind)
Blind
Although the eyes do not see, the other senses remain open.
1 Melee attack: +3 (general_to_character_own)
Melee defence: -3 (general_to_character_own)
31 (wh_main_skill_innate_all_boring)
Boring
"Another speech? Very well… does it have to be so… lengthy?"
1 Campaign movement range: -5% (character_to_character_own)
Income from all buildings: +5% (local province)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
32 (wh_main_skill_innate_all_irresolute)
Irresolute
"To be crippled by indecision is to give your enemies an advantage."
1 Campaign movement range: +5% (character_to_character_own)
Construction cost: +4% for all buildings (local region)
33 (wh_main_skill_innate_all_maimed_arm)
Maimed Arm
"This one is armless, sir."
1 Melee attack: -6 (character_to_character_own)
Melee defence: +3 ([[img:icon_general]][[/img]]Lord's army)
34 (wh_main_skill_innate_all_maimed_leg)
Maimed Leg
"No, not drunk, just legless."
1 Speed: -15% (character_to_character_own)
Leadership: +3 ([[img:icon_general]][[/img]]Lord's army)
35 (wh_main_skill_innate_all_melancholic)
Melancholic
"Why forlorn? Are you not a King, an Emperor - a champion?"
1 Hero self-defence: -5% chance of wounding aggressors (character_to_character_own)
{{tr:public_order}}: -1 (local enemy province)
36 (wh_main_skill_innate_all_phlegmatic)
Phlegmatic
A calming presence can be a steadying hand… but also disquieting.
1 Campaign line of sight: +5% (character_to_character_own)
{{tr:public_order}}: +1 (local province)
37 (wh_main_skill_innate_all_sanguine)
Sanguine
An assured air instils great confidence in your followers.
1 Enemy Hero action success chance: -3% (character_to_character_own)
Melee attack: +5 (character_to_character_own)
38 (wh_main_skill_innate_all_scar_disfiguring)
Disfiguring Scar
Such an ugly scar is always memorable.
1 Enemy leadership: -3 (local region)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
39 (wh_main_skill_innate_all_scar_distinguishing)
Distinguishing Scar
Clearly a veteran of some heroic deed.
1 Enemy leadership: -2 (local region)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
40 (wh_main_skill_innate_all_sneaky)
Sneaky
Skulk and sneak or shadow and stalk, theirs is a guileful nature.
1 Hero action success chance: +5% (character_to_character_own)
41 (wh_main_skill_innate_all_choleric)
Choleric
Does a rage as hot as Khorne's burn within?
1 Melee attack: +5 (character_to_character_own)
42 (wh_main_skill_innate_all_stupid)
Stupid
Shares the intellect of a River Troll.
1 Charge bonus: +10% (character_to_character_own)
43 (wh_main_skill_innate_all_uncompromising)
Uncompromising
Others may call it decisive, but being uncompromising can be a weakness as well as a strength.
1 Hero self-defence: +10% chance of wounding aggressors (character_to_character_own)
44 (wh_main_skill_innate_all_clumsy)
Clumsy
There are drunk Ogres more sure-footed than this one.
1 Weapon strength: +10% (character_to_character_own)
45 (wh_main_skill_innate_all_deformed)
Misshapen
Deformed by birth or made by the Ruinous Powers, yet there is honour within the prison of flesh.
1 Enemy leadership: -2 (local region)
46 (wh_main_skill_innate_all_easily_deceived)
Easily Deceived
"Tzeentch will have so much fun with you, puppet!"
1 Enemy Hero action success chance: +2% (character_to_character_own)
47 (wh_main_skill_innate_all_easily_distracted)
Easily Distracted
"Look! Over there - a Snotling showing its arse!"
1 Campaign movement range: -7% (character_to_character_own)
Leadership: +2 (character_to_character_own)
48 (wh_main_skill_innate_all_easily_trapped)
Easily Trapped
To trap a fool is easy; to trap a King… perhaps even easier.
1 Enemy Hero action success chance: +3% (character_to_character_own)
49 (wh_main_skill_innate_all_honourable)
Honourable
Honour is everything!
1 Leadership: +10 (character_to_character_own)
50 (wh_main_skill_innate_all_intelligent)
Intelligent
In this age of blood and battle, intellect is an underrated gift.
1 Hero self-defence: +5% chance of wounding aggressors (character_to_character_own)
Ambush defence chance: +10% ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
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