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Roma Roma Technologies

Economy

Gold should be watched as carefully as a mother watches her child.

Economy
No. Technology research_points cost_per_round Requires Effects Enables
1 Iron Tools Economy Tier 1
Iron Tools
The hardest sod can be broken by an iron plough, when backed by an iron will.
400 0 Land Management
  • +3 food
  • -2% agricultural building construction costs (all regions)
  • +2% wealth from agriculture (all regions)
Common Weights & Measures Double Cropping Slave Trader
2 Common Weights & Measures Economy Tier 1
Common Weights & Measures
How much is a "handful" of grain, or of olives? Whose hand is used? Exactly.
600 0 Iron Tools
  • +3 food
  • +2% wealth from all commerce (all regions)
  • +2% tariff income from trade agreements
Common Currency Trader Wine Trader Amphora Kiln Warhorse Breeder
3 Double Cropping Economy Tier 2
Double Cropping
With care, the farmer can have two crops from his fields, and will need a bigger store!
600 0 Iron Tools
  • +3 food
  • -3% agricultural building construction costs (all regions)
  • +3% wealth from agriculture (all regions)
Improved Irrigation
4 Improved Irrigation Economy Tier 3
Improved Irrigation
Even the hardiest olive will not grow in an arid wasteland.
1000 0 Double Cropping
  • +5 food
  • -4% agricultural building construction costs (all regions)
  • +4% wealth from agriculture (all regions)
Land Reclamation Inudstrialized Granaries Olive Oil Storehouse Wine Press Grain Silos Irrigation Ditches Supply Warehouse
5 Common Currency Economy Tier 4
Common Currency
A coin, honestly minted, is power as much as any sword in a soldier's fist.
2000 333 Common Weights & Measures
  • +5 food
  • +3% wealth from all commerce (all regions)
  • +3% tariff income from trade agreements
Denominational System Fish Trader Glass Market Leatherworker Sculpture Trader Olive Oil Market Dye Market Wine Market Salt Trade Route Trained Slave Market Silk Merchant Warhorse Market Large Coin Mint Master Jeweler Iron Market Copper Market Timber Market Fish Traps Large Market Slaughterhouse Taberna Wine Shop Forum Piscarium Graecostadium
6 Land Reclamation Economy Tier 4
Land Reclamation
What was a wasteland can be made valuable.
2000 333 Improved Irrigation
  • +5 food
  • -5% agricultural building construction costs (all regions)
  • +5% wealth from agriculture (all regions)
Seed Selection Warhorse Stable Complex Industrialized Pastures Limited Warhorse Breeding Cattle Ranch
7 Denominational System Economy Tier 5
Denominational System
If the worth of every coin is known and set, then only swindlers and criminals grumble.
3200 533 Common Currency
  • +7 food
  • +4% wealth from all commerce (all regions)
  • +4% tariff income from trade agreements
Production Lines Fish Market Glass Trade Hub Master Leatherworker Sculpture Market Salt Trade Hub Trained Slave Hub Warhorse Trade Hub Iron Trade Hub Wine Trade Hub Dye Trade Hub Silk Road Hub Copper Trade Hub Enclosed Fishery Olive Oil Trade Hub Gold Repository Jewelry Trade Hub Timber Trade Hub Forum Boarium Forum Cuppedinis Forum Vinarium Emporium Warhorse Ranch
8 Seed Selection Economy Tier 5
Seed Selection
From the largest seeds grow the largest crops.
4200 700 Land Reclamation
  • +7 food
  • -6% agricultural building construction costs (all regions)
  • +6% wealth from agriculture (all regions)
Granary Complex Terraced Vineyards Olive Oil Complex Horreum Latifundium Supply Complex
9 Production Lines Economy Tier 6
Production Lines
One man makes the hilt; one, the blade, one, the sheathe. All profit.
4800 800 Denominational System
  • +7 food
  • +5% wealth from all commerce (all regions)
  • +5% tariff income from trade agreements
Amphora Factory Central Slave Complex
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