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HomeHome / Total War: Attila / Huns / Units / Hunnic Devil Archers
Hunnic Devil Archers HunsHuns Missile Cavalry

Hunnic Devil Archers

Their shafts are guided by the very devils they are named for.

The Huns terrorised the people of Europe during the 4th and 5th centuries AD, striking fear in to the hearts of even the bravest men. Hunnic warriors were some of the finest cavalry of the time, deadly-accurate with their composite bows but also capable of mounting ferocious charges armed with lances. Such was their reputation that many of their contemporaries thought them unrivalled in the saddle. Although, typically, the Romans considered them disorganised savages, the Huns actually used complex tactical manoeuvres in battle, including some particularly devastating feigned retreats. As they had no written language, or none that has yet been discovered, to uncover Hunnic societal customs we are forced to look at them through the oft-unfavourable eyes of their enemies. The Gothic writer Jordanes described them as a "savage race, which dwelt at first in the swamps, a stunted, foul and puny tribe, scarcely human and having no language save one which bore but slight resemblance to human speech".

Hunnic Devil Archers

Unit Name

Hunnic Devil Archers

Main Unit Key

att_nom_hunnic_devil_archers

Land Unit Key

att_nom_hunnic_devil_archers

Naval Unit Key

att_cor_light_rom

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

420

Missile Damage

56

├ Missile Weapon

att_bow_reflex_elite

├ Projectile

att_arrow_reflex_elite_normal

├ Missile Damage

39

├ Missile Ap Damage

17

└ Base Reload Time

17

Accuracy

0

Range

150

Reload

75

Rate of Fire

14

Ammunition

25

Melee Attack

20

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

20

Melee Defence

45

├ Base Defence

15

├ Shield

att_round_small

└ Shield Defence

30

Armour

28

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

5

Health

225

├ Man Entity

att_infantry_medium

├ Man Health

90

├ Bonus Hit Points

10

├ Mount

att_nom_hunnic_devil_archers_horse

├ Mount Entity

att_horse_medium

└ Mount Health

125

Morale

54

Abilities

Hunnic Devil Archers
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Raider
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Hunnic Devil Archers Lv. 0 Archers\' Encampment
Archers\' Encampment
(att_bld_nomad_warriors_archers_4)
Level 3
Faction Availability
Grand Campaign
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