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HomeHome / Total War: WARHAMMER III / Sylvania / Units / Necromancer
Necromancer SylvaniaSylvania Heroes

Necromancer

Necromancers summon the dead to fight for them, hurling risen cadavers to join the fray in their name.

Necromancers are amongst the most cursed of all those who practice the magical arts, for they have exchanged their humanity for the ability to raise the dead and command them to wage war upon the living. Strange as it may seem, these depraved madmen have made this dread pact willingly. At the heart of each Necromancer's morbid obsession is the need to subjugate and punish those who have persecuted him in the past, regardless of the cost.

Necromancer

Unit Name

Necromancer

Main Unit Key

wh_main_vmp_cha_necromancer_0

Land Unit Key

wh_main_vmp_cha_necromancer_0

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

300

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

3420

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_staff_and_sword

├ Man Entity

wh2_dlc16_infantry_standard_hero_blood_dismembers_low_kb_resist

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3412

Mass

600

└ Man Mass

600.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

34

└ Man Speed

34

Melee Attack

25

Melee Defence

30

Weapon Strength

300

├ Melee Weapon

wh_main_vmp_staff_hero

Base Weapon Damage

210

Armour-Piercing Weapon Damage

90

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

15

Abilities

  • Lesser Raise Dead
    Necromancers can awaken mortal remains to reinforce their Undead legions.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Master of the Dead
    Necromancers can not only marshal the dead, but leech the power from any souls fleeing their mortal remains.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.