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HomeHome / Total War: WARHAMMER III / Sylvania / Units / Corpse Cart (Balefire)
Corpse Cart (Balefire) SylvaniaSylvania Artillery & War Machines

Corpse Cart (Balefire)

Infernal flames belch from dismal braziers, permeating the air with fragments of magic-confounding Warpstone.

Corpse Carts act like magnets for Dark Magic, drawing their power from the land itself and re-animating the dead around them. Sometimes a Corpse Cart is hung with a great bell, the clapper of which is a fell lodestone of eldritch provenance. When necromantic magic is thick in the air, the bell tolls and ripples of Dark Magic emanate from the Corpse Cart. Under the influence of this ominous knell, the dead are drawn back together and cadavers stagger to their feet. Other Corpse Carts are lit by braziers that burn with infernal flames. The smoke from these 'balefires' contains particles of Warpstone that can drive enemy Wizards temporarily insane. Though most were hunted down and put to the torch, for more than a thousand years the remaining Corpse Carts have wandered along the back roads and dirt tracks of Sylvania, wearing death and misery like a shroud. On dark nights, they enter ramshackle villages, stirring the dead in their graves and filling the dreams of slumbering peasants with visions of rot and death. These strange constructs are valued highly by Vampires, for Undead creatures near a Corpse Cart will fight with frenetic vigour, bolstering the battle line of their armies.

Corpse Cart (Balefire)

Unit Name

Corpse Cart (Balefire)

Main Unit Key

wh_dlc04_vmp_veh_corpse_cart_1

Land Unit Key

wh_dlc04_vmp_veh_corpse_cart_1

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Magic Chariot

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

500

Recruitment Cost

400

Upkeep Cost

100

Number of Units

1

Hit Points

4908

├ Mount

4

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_staff_and_sword

├ Engines of War

wh_dlc04_vmp_veh_corpse_cart_balefire

├ Engine Entity

wh_dlc04_vehicle_vmp_corpse_cart_chariot

├ Engine Hit Points

8

├ Articulated

wh_dlc04_vmp_corpse_cart

├ Articulated Entity

wh_dlc04_vehicle_vmp_corpse_cart_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh_main_infantry_standard

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4884

Mass

1200

├ Engine Mass

1100.0000

└ Man Mass

100.0000

Armour

45

├ Armour

wh2_main_leather_45

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

23

├ Engine Speed

23

└ Man Speed

30

Melee Attack

10

Melee Defence

22

Weapon Strength

26

├ Melee Weapon

wh_main_emp_luminark

Base Weapon Damage

20

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

8

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Balefire
    Balefire contains trace elements of Warpstone, so the burning braziers slowly drive mortal men to madness.
    [[img:ui/Battle UI/ability_icons/resistance_fire.png]] Flame Resistance +20
  • Vigour Mortis
    The Corpse Cart hardens shattered spirits and emboldens tattered bodies to ever greater acts of violence.
    Melee Attack +5
    Melee Defence +5
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
    Weakness to Fire Damage -20
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Magic Disruption
    Increases the chance of enemy Wizards miscasting in close vicinity to a Corpse Cart.
  • Regeneration
    [[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
  • Magical Aura
    This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.