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HomeHome / Total War: WARHAMMER III / Sylvania / Units / Vargheists
Vargheists SylvaniaSylvania Monsters & Beasts

Vargheists

A Vampire reduced and twisted to savagery, Vargheists swoop in from above and rip battle lines to pieces.

Vargheists are the darkness in a Vampire's soul made manifest. They are towering winged humanoids, each several times the size of a man. Though the Vargheists once walked and talked as lords amongst the chattel, these curse-born Vampires have devolved into ravenous predators desperate for the taste of blood. They prowl the battlefield in packs, ready to pounce upon the least sign of weakness and tear a hole in the enemy ranks with crimson claw and bloody fang.

Vargheists

Unit Name

Vargheists

Main Unit Key

wh_main_vmp_mon_vargheists

Land Unit Key

wh_main_vmp_mon_vargheists

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Flying Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

16

Hit Points

6320

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu8b_vargheist

├ Man Entity

wh_main_flying_vargheists_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

387

Mass

1300

└ Man Mass

1300.0000

Armour

10

├ Armour

wh2_main_body_10

├ Shield

none

Missile Block Chance

0

Leadership

62

Speed

65

└ Man Speed

65

Melee Attack

40

Melee Defence

25

Weapon Strength

100

├ Melee Weapon

wh_main_vmp_claws_vargheist

Base Weapon Damage

30

Armour-Piercing Weapon Damage

70

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

26

Abilities

  • The Hunger
    As the Vampires rip apart their victims they feast on the blood that spills forth – gaining strength and replacing lost stamina.
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Can Fly
    This unit can fly.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.