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HomeHome / Total War: WARHAMMER III / Rebel Lords of Nan-Yang / Units / Righteous Lances of Wei-Jin (Great Longma Riders)
Righteous Lances of Wei-Jin (Great Longma Riders) Rebel Lords of Nan-YangRebel Lords of Nan-Yang Cavalry & Chariots

Righteous Lances of Wei-Jin (Great Longma Riders)

Beside the Dragons of Cathay ride their righteous companions, generously armed with both lance and valour.

The Celestial Dragon Guard are formidable soldiers, easily the equal to the best mortal troops of other realms. Supplementing their natural skill, they are given the best equipment in the Cathayan empire – often carrying Celestial blades and armour forged in the workshops of Kunlan. Their presence on the battlefield almost guarantees victory for the Cathayans, and other troops in the army draw courage from the sight of the Dragon Emperor’s personal troops. Almost without exception, the Longma cavalry of the Celestial Host consist of the Dragon-blooded. Swifter than normal horses and able to spear their foes on their horns, Great Longma are the ultimate shock horse soldiers anywhere in the world.

Righteous Lances of Wei-Jin (Great Longma Riders)

Unit Name

Righteous Lances of Wei-Jin (Great Longma Riders)

Main Unit Key

wh3_twa07_cth_cav_jade_longma_riders_ror_0

Land Unit Key

wh3_twa07_cth_cav_jade_longma_riders_ror_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Flying Cavalry

Caste

Monstrous Cavalry

Category

War Beast

Class

Shock Cavalry

Custom Battle Cost

1600

Recruitment Cost

1600

Upkeep Cost

400

Number of Units

24

Hit Points

6072

├ Mount

24

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1e_wh3_cathay_hr1_longma_halberd_and_shield

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

24

└ Bonus Hit Points

245

Mass

100

└ Man Mass

100.0000

Armour

110

├ Armour

wh2_main_chainmail_110

├ Shield

wh_missile_block_30_wood

Missile Block Chance

30

Leadership

82

Speed

33

└ Man Speed

33

Melee Attack

45

Melee Defence

43

Weapon Strength

65

├ Melee Weapon

wh3_twa07_cth_longma_rider_lance_ror

Base Weapon Damage

20

Armour-Piercing Weapon Damage

45

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

75

Abilities

  • Guardian
    In the midst of a bloodbath it's good to know that someone has your back.
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +15
  • Battle Harmony: Yang
    There must be balance in all things: dark and light, moon and sun, female and male.
    Melee Attack +4
    Melee Defence +6
    Leadership +6

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Can Fly
    This unit can fly.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Yang
    This unit counts as a Yang unit for the purpose of Battle Harmony proximity

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Harmony: Yang
    This unit counts as a Yang unit and gains increased melee defence and leadership when near Yin units.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement
Maximum Number 1