Righteous Lances of Wei-Jin (Great Longma Riders)
Beside the Dragons of Cathay ride their righteous companions, generously armed with both lance and valour.The Celestial Dragon Guard are formidable soldiers, easily the equal to the best mortal troops of other realms. Supplementing their natural skill, they are given the best equipment in the Cathayan empire – often carrying Celestial blades and armour forged in the workshops of Kunlan. Their presence on the battlefield almost guarantees victory for the Cathayans, and other troops in the army draw courage from the sight of the Dragon Emperor’s personal troops. Almost without exception, the Longma cavalry of the Celestial Host consist of the Dragon-blooded. Swifter than normal horses and able to spear their foes on their horns, Great Longma are the ultimate shock horse soldiers anywhere in the world.
Unit Name Righteous Lances of Wei-Jin (Great Longma Riders) |
Main Unit Key wh3_twa07_cth_cav_jade_longma_riders_ror_0 |
Land Unit Key wh3_twa07_cth_cav_jade_longma_riders_ror_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Flying Cavalry |
Caste Monstrous Cavalry |
Category War Beast |
Class Shock Cavalry |
Custom Battle Cost 1600 |
Recruitment Cost 1600 |
Upkeep Cost 400 |
Number of Units 24 |
6072 |
├ Mount 24 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1e_wh3_cathay_hr1_longma_halberd_and_shield |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 24 |
└ Bonus Hit Points 245 |
100 |
└ Man Mass 100.0000 |
110 |
├ Armour wh2_main_chainmail_110 |
├ Shield wh_missile_block_30_wood |
└ Missile Block Chance 30 |
Leadership 82 |
33 |
└ Man Speed 33 |
Melee Attack 45 |
43 |
65 |
├ Melee Weapon wh3_twa07_cth_longma_rider_lance_ror |
├ Base Weapon Damage 20 |
├ Armour-Piercing Weapon Damage 45 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 75 |
Abilities
-
Guardian
In the midst of a bloodbath it's good to know that someone has your back.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +15 -
Battle Harmony: Yang
There must be balance in all things: dark and light, moon and sun, female and male.
Melee Attack +4
Melee Defence +6
Leadership +6
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Can Fly
This unit can fly. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror). -
Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Harmony: Yang
This unit counts as a Yang unit and gains increased melee defence and leadership when near Yin units. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Realm of Chaos |