Jade Lancers
Their thunderous charges are as fearsome within cramped city streets as they are upon the plains of war.The heavy cavalry of Cathay are the Jade Lancers, mounted soldiers of the great cities. The wealthiest cities like Fu-Chow or Wei-jin can afford large contingents of Jade Lancers, though even the remote cities of the south and west can also usually muster at least a unit of these troops. In addition to being a potent tool in the open field, Jade Lancers train to fight in the constricted streets of their cities, and are able to launch devastating charges through narrow alleyways, across bridges and through the tunnels that pierce the city walls.
Unit Name Jade Lancers |
Main Unit Key wh3_main_cth_cav_jade_lancers_0 |
Land Unit Key wh3_main_cth_cav_jade_lancers_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Shock Cavalry |
Caste Melee Cavalry |
Category War Beast |
Class Shock Cavalry |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
Number of Units 60 |
6000 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1e_hr1_warhorse_lance_and_shield |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 92 |
100 |
└ Man Mass 100.0000 |
100 |
├ Armour wh2_main_chainmail_100 |
├ Shield wh_missile_block_30_wood |
└ Missile Block Chance 30 |
Leadership 64 |
33 |
└ Man Speed 33 |
Melee Attack 26 |
28 |
30 |
├ Melee Weapon wh3_main_cth_jade_lancer_lance |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 9 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 55 |
Abilities
-
Battle Harmony: Yang
There must be balance in all things: dark and light, moon and sun, female and male.
Melee Attack +4
Melee Defence +6
Leadership +6
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Strengths & Weaknesses
- Harmony: Yang
This unit counts as a Yang unit and gains increased melee defence and leadership when near Yin units. - Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.