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HomeHome / Total War: WARHAMMER III / Teef Snatchaz / Units / Orc Warboss
Orc Warboss Teef SnatchazTeef Snatchaz Lords

Orc Warboss

Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks.

Orcs are led by the biggest and brawniest of their kind. These hulking individuals have pummelled their way to the top in a culture where only the strongest survive. Orc leaders do not rise above the knock-down brawls so common amongst their race, they thrive on them - at least until they are toppled by a still mightier challenger. Having established dominance over all competitors, Orc leaders take control of a mob or, if they are strong enough, an entire tribe. Any who question the right of the leader to rule must be slain, driven off or spectacularly beaten into submission.

Orc Warboss

Unit Name

Orc Warboss

Main Unit Key

wh_main_grn_cha_orc_warboss_3

Land Unit Key

wh_main_grn_cha_orc_warboss_3

Land Unit Group Parents

Lords

Land Unit Group

Chariot

Caste

Lord

Category

War Machine

Class

Command

Custom Battle Cost

1500

Recruitment Cost

1200

Upkeep Cost

300

Number of Units

1

Hit Points

5228

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu2_orc_wm_warboar_chariot01_sword_and_shield

├ Engines of War

wh_main_grn_chariot_boar

├ Engine Entity

wh_main_vehicle_grn_boar_chariot

├ Engine Hit Points

8

├ Articulated

wh_main_grn_boar_chariot

├ Articulated Entity

wh_main_vehicle_grn_boar_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh_main_grn_cha_orc_hero_blood_dismembers

├ Man Hit Points

8

├ Num Men

2

└ Bonus Hit Points

5196

Mass

2400

├ Engine Mass

1200.0000

└ Man Mass

1200.0000

Armour

80

├ Armour

wh2_main_leather_80

├ Shield

wh_missile_block_35_metal

Missile Block Chance

35

Leadership

70

Speed

70

├ Engine Speed

70

└ Man Speed

36

Melee Attack

34

Melee Defence

14

Weapon Strength

370

├ Melee Weapon

wh_main_grn_boar_chariot_hero

Base Weapon Damage

140

Armour-Piercing Weapon Damage

230

Bonus vs. Large

0

Bonus vs. Infantry

30

Charge Bonus

150

Abilities

  • Smash 'Em Faster
    By the bellow of an angry Warboss, there’s always that little bit more murderousness to be squeezed from the boys.
    Melee Attack +24
    Leadership +16
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability
Immortal Empires