Dreadlord (Sword & Shield) (Dark Steed)
Power, achieved through intimidation and strength on the battlefield; fear instils loyalty.Dreadlords and masters are the so-called noble-born rulers of Naggaroth. They range from sycophantic schemers to masterful strategists who have waged war across a hundred battlefields. Though all such nobles pursue their own unique enthusiasms and ambitions, they are without exception selfish individuals, possessed of an arrogance matched only by their martial prowess, honed over centuries of unceasing war. Many Dreadlords owe their position of power to their bloodlines, daring exploits, or the Witch King's mercurial favours. Others are granted temporary power by means of a writ of iron - an edict granted by one of the six rulers of the great cities of Naggaroth. He who bears a writ of iron shares the sponsor's authority - a powerful tool for the ambitious. However, should a Dark Elf fail in his appointed task, or show cowardice whilst acting in his sponsor's name, the writ is melted down and the molten remains poured down his throat. Such is the price of failure in Naggaroth.
Unit Name Dreadlord (Sword & Shield) (Dark Steed) |
Main Unit Key wh2_main_def_cha_dreadlord_female_1 |
Land Unit Key wh2_main_def_cha_dreadlord_female_1 |
Land Unit Group Parents Lords |
Land Unit Group Cavalry |
Caste Lord |
Category Cavalry |
Class Command |
Custom Battle Cost 1050 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Number of Units 1 |
4568 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1b_elf_hr1_warhorse_sword_and_shield |
├ Man Entity wh2_main_def_infantry_hero_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4560 |
400 |
└ Man Mass 400.0000 |
90 |
├ Armour wh2_main_plate_90 |
├ Shield wh_missile_block_35_metal |
└ Missile Block Chance 35 |
Leadership 80 |
36 |
└ Man Speed 36 |
Melee Attack 65 |
55 |
400 |
├ Melee Weapon wh2_main_def_dreadlord_female_sword |
├ Base Weapon Damage 260 |
├ Armour-Piercing Weapon Damage 140 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 65 |
Abilities
-
Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Armour-Piercing Missile Damage x 120%
Charge Bonus x 125%
Melee Attack x 125%
Leadership +15 -
Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades! -
Strength Through Spite
Hatred is an energy source just like any other, to be harnessed and directed at will.
Melee Attack +5 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Charge Bonus x 160%
Armour-Piercing Weapon Damage x 125%
Base Weapon Damage x 125% -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Melee Expert
Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
Immortal Empires |