![Skyhammer (Gyrobomber)](gen_images/unit_icon/warhammer3/wh_main_dwf_karak_izor/wh_dlc06_dwf_veh_skyhammer_0.png)
![Clan Angrund](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh_dlc06_dwf_clan_angrund/mon_256.png)
Skyhammer (Gyrobomber)
The mountains and caverns ring with Greenskin screams when these elite Gyrobombers unleash their payloads.Since the first flight of the Gyrocopter, Engineers have been seeking ways to upgrade its payload. There were times, such as when Greenskin invasions filled the valleys, swarming up a mountain's flanks to besiege a Dwarfhold, that Gyrocopters buzzing around the flanks just wasn't going to break up the attack. With some reconfiguration, and by losing the heavy weight of the steam gun, the Engineers' Guild were able to significantly increase the size and number of bombs carried. Thus was the Gyrobomber invented. Armed with their impressive bomb racks and a nose-mounted clatterygun, the Gyrobombers stream over the Dwarf battle lines seeking to obliterate the foe's largest formations. Already, several flying formations have become famous - perhaps most notably the Skyhammers from Zhufbar and the Blackhammer Bombers and Karaz-a-Karak.
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Unit Name Skyhammer (Gyrobomber) |
Main Unit Key wh_dlc06_dwf_veh_skyhammer_0 |
Land Unit Key wh_dlc06_dwf_veh_skyhammer_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste War Machine |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1400 |
Recruitment Cost 1400 |
Upkeep Cost 350 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts wm_gyrobomber01 |
├ Man Entity wh_main_dwf_flying_gyrobomber |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3117 |
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└ Man Mass 1100.0000 |
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├ Armour wh2_main_plate_100 |
├ Shield none |
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└ Man Speed 60 |
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├ Melee Weapon wh_main_dwf_gyrobomber |
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├ Missile Weapon wh_main_dwf_clatter_gun |
├ Projectile wh_dwf_gyrobomber_clattergun_bullet |
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├ Number of Projectiles 1 |
├ Shots per volley 8 |
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Abilities
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Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
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Skyhammer Bomb
The Gyrobomber is fitted with much larger ordnance than the Gyrocopter. Should the multiple payloads hit their intended target the results will be quite spectacular!
Attributes
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Can Fly
This unit can fly. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Improved Bombing
Like a rain of mighty hammer-blows from above, this unit drops more than one bomb at the same time. - Armour-Piercing Missiles
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement | |
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Maximum Number | 1 |
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |