Skyhammer (Gyrobomber)
The mountains and caverns ring with Greenskin screams when these elite Gyrobombers unleash their payloads.Since the first flight of the Gyrocopter, Engineers have been seeking ways to upgrade its payload. There were times, such as when Greenskin invasions filled the valleys, swarming up a mountain's flanks to besiege a Dwarfhold, that Gyrocopters buzzing around the flanks just wasn't going to break up the attack. With some reconfiguration, and by losing the heavy weight of the steam gun, the Engineers' Guild were able to significantly increase the size and number of bombs carried. Thus was the Gyrobomber invented. Armed with their impressive bomb racks and a nose-mounted clatterygun, the Gyrobombers stream over the Dwarf battle lines seeking to obliterate the foe's largest formations. Already, several flying formations have become famous - perhaps most notably the Skyhammers from Zhufbar and the Blackhammer Bombers and Karaz-a-Karak.
Unit Name Skyhammer (Gyrobomber) |
Main Unit Key wh_dlc06_dwf_veh_skyhammer_0 |
Land Unit Key wh_dlc06_dwf_veh_skyhammer_0 |
Land Unit Group Parents Flying War Machines |
Land Unit Group Flying War Machine |
Caste War Machine |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1400 |
Recruitment Cost 1400 |
Upkeep Cost 350 |
Number of Units 1 |
3125 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts wm_gyrobomber01 |
├ Man Entity wh_main_dwf_flying_gyrobomber |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3117 |
1100 |
└ Man Mass 1100.0000 |
100 |
├ Armour wh2_main_plate_100 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 76 |
60 |
└ Man Speed 60 |
Melee Attack 50 |
6 |
88 |
├ Melee Weapon wh_main_dwf_gyrobomber |
├ Base Weapon Damage 68 |
├ Armour-Piercing Weapon Damage 20 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 30 |
Ammunition 28.75 |
Range 125 |
1288 |
├ Missile Weapon wh_main_dwf_clatter_gun |
├ Projectile wh_dwf_gyrobomber_clattergun_bullet |
├ Base Missile Damage 11 |
├ Armour-Piercing Missile Damage 31 |
├ Base Explosive Damage 8.0000 |
├ Armour-Piercing Explosive Damage 16.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 8 |
└ Reload Time 4.1 |
Accuracy 20 |
Reload Skill 18 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Skyhammer Bomb
The Gyrobomber is fitted with much larger ordnance than the Gyrocopter. Should the multiple payloads hit their intended target the results will be quite spectacular!
Attributes
-
Can Fly
This unit can fly. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Improved Bombing
Like a rain of mighty hammer-blows from above, this unit drops more than one bomb at the same time. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |