

Flame Cannons
Flame Cannons belch burning pitch across the battlefield, raining molten death upon the enemy.There are few weapons that can put fear into the heart of a foe like the Flame Cannon, one of the deadliest inventions of the Engineers' Guild. A volatile concoction of hot oil and molten tar is mixed within the Flame Cannon before air is pumped into the barrel; soon the pressure inside is tremendous and the barrel is almost ready to burst. At precisely the right moment, the Dwarfs place a burning oily wad into the nozzle and release the pressure. The mixture catches fire as it whooshes from the barrel in a leaping spurt. The burning oil arcs into the air towards the enemy ranks and, with a little bit of luck, lands in the middle of the foe, spraying boiling tar over them. For longer ranged shots, the Dwarfs simply apply more pressure, and the most experienced crew know exactly when to release the straining valve to achieve maximum distance. Those crews who misjudge this subtle balance rarely get another chance. Enemies struck by the Flame Cannons have their flesh melted off them in a slough, leaving only scorched bones and foul-smelling liquid that is best described as "goo". Even the bravest of those who survive, after seeing their comrades so gruesomely reduced, have been known to flee immediately.
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Unit Name Flame Cannons |
Main Unit Key wh_main_dwf_art_flame_cannon |
Land Unit Key wh_main_dwf_art_flame_cannon |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 1200 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dwarf_hammer |
├ Engines of War wh_main_dwf_art_flame_cannon |
├ Engine Entity wh_main_dwf_art_flame_cannon |
├ Engine Hit Points 425 |
├ Num Engines 4 |
├ Man Entity wh2_dlc16_dwf_inf_dwarfs_crew_flame_cannon_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 32 |
└ Bonus Hit Points 70 |
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├ Engine Mass 3000.0000 |
└ Man Mass 120.0000 |
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├ Armour wh2_main_chainmail_40 |
├ Shield none |
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├ Engine Speed 25 |
└ Man Speed 28 |
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├ Melee Weapon wh_main_dwf_axe |
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├ Engines of War wh_main_dwf_art_flame_cannon |
├ Missile Weapon wh_main_dwf_flame_cannon |
├ Projectile wh_dwf_flame_cannon_flame |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
No Ability
Attributes
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Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |