Isabella von CarsteinAs wicked as she is learned, no mortal can harm the Unliving Countess of Sylvania, for she reigns eternal!
As the daughter of the last Count von Drak, Isabella carries in her veins true nobility, laced with supreme arrogance and cruelty. Though her union with Vlad von Carstein was at first a marriage of convenience, love soon blossomed - a love that was to see Isabella ushered into the ranks of the Midnight Aristocracy, granting them both the power to realise their dreams. Isabella's newfound ability to raise the dead, coupled with her undying devotion to her husband, means the von Carsteins are more than a match for their enemies. With the Chalice of Bathori in hand, and Vlad at her side, there are few in the Old World who can stand against Isabella von Carstein!
Unit NameIsabella von Carstein
Main Unit Keywh_pro02_vmp_cha_isabella_von_carstein_0
Land Unit Keywh_pro02_vmp_cha_isabella_von_carstein_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost1000
├ Melee Weaponwh_main_vmp_sword_hero_lord
├ Melee Damage Base310
├ Melee Damage Ap170
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence65
└ Shield Defence0
├ Armour Defence90
└ Shield Armour0
├ Man Entitywh_dlc07_vmp_inf_isabella
├ Man Speed40
├ Man Health8
└ Bonus Hit Points4200
Leadership (Base Morale)80
- Master of Beguilement
This Vampire Lord feints and shades, confounding their enemy into missteps and errors.
- Red Fury
Vampires have long had a savage and unstoppable bloodlust. They will continue to slaughter until their enemies lie dead at their feet, or have been turned to Undeath.
- The Hunger
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.