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HomeHome / Total War: WARHAMMER II / Vampire Counts (Mortal Empires) / Units / Grave Guard (Great Weapons)
Grave Guard (Great Weapons) Vampire Counts (Mortal Empires)Vampire Counts (Mortal Empires) Melee Infantry

Grave Guard (Great Weapons)

Stalwart defenders of the crypts, Grave Guards possess a fighting skill beyond that of the usual wights.

Upon the walls of Drakenhof Castle, and the other Vampire-haunted keeps of Sylvania, patrol tireless warriors clad in rust-gnawed armour. These dread sentries are the Grave Guard - Wights drawn from their ancient tombs to act as guardians for the Vampire rulers of Sylvania. Although their bodies have decayed, leaving only bones and tattered flesh, Grave Guard are held together by evil magic so strong that it has endured for centuries. They wear ancient battle gear of primitive alloy, corroded by time and dusty with the years. These eerie, silent sentinels stand constant vigil on the crumbling battlements and at the iron-bound gates, never resting, eternally ready to defend their Vampire masters. When a Vampire marches forth, his Grave Guard advance at the head of the Undead host. They form a formidable corps of warriors, their enchanted blades cutting down the toughest of enemies with strike after pitiless strike.

Grave Guard (Great Weapons)

Unit Name

Grave Guard (Great Weapons)

Main Unit Key

wh_main_vmp_inf_grave_guard_1

Land Unit Key

wh_main_vmp_inf_grave_guard_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Greatsword Infantry

Naval Unit Group

Greatsword Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Melee Attack

24

Weapon Strength (Weapon Damage)

40

├ Melee Weapon

wh_main_vmp_wightblade_grave_guard_great

├ Melee Damage Base

12

├ Melee Damage Ap

28

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

10

Charge Bonus

13

Melee Defence

26

├ Base Defence

26

├ Shield

none

└ Shield Defence

0

Armour

90

├ Armour

wh2_main_plate_90

├ Armour Defence

90

└ Shield Armour

0

Health

82

├ Man Entity

wh_main_infantry_slow_dismembers

├ Man Speed

27

├ Man Health

8

└ Bonus Hit Points

74

Leadership (Base Morale)

50

Abilities

  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings
Grave Guard (Great Weapons) Lv. 0 Mausoleum
Mausoleum
(wh_main_vmp_cemetary_3)
Level 2
Garrison Buildings
Grave Guard (Great Weapons) x 2 Drakenhof (Shady Township)
Drakenhof (Shady Township)
(wh_main_special_settlement_castle_drakenhof_3_vmp)
Level 3
Grave Guard Watchtower
Grave Guard Watchtower
(wh_main_vmp_garrison_2)
Level 1
Fortress of Merovech
Fortress of Merovech
(wh2_main_special_mousillon_merovech)
Level 0
Vault of Nagash
Vault of Nagash
(wh2_main_special_pyramid_of_nagash_vmp)
Level 0
Grave Guard (Great Weapons) x 3 Castle Drakenhof (Accursed City)
Castle Drakenhof (Accursed City)
(wh_main_special_settlement_castle_drakenhof_4_vmp)
Level 4
Castle Drakenhof (Dark Castle)
Castle Drakenhof (Dark Castle)
(wh_main_special_settlement_castle_drakenhof_5_vmp)
Level 5
Skeletal Walls
Skeletal Walls
(wh_main_vmp_walls_2)
Level 1
Blasphemous Bulwark
Blasphemous Bulwark
(wh_main_vmp_walls_3)
Level 2
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_eagle_vmp_5)
Level 5
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_griffon_vmp_5)
Level 5
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_phoenix_vmp_5)
Level 5
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_unicorn_vmp_5)
Level 5
Grave Guard (Great Weapons) x 4 Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_eagle_vmp_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_eagle_vmp_4)
Level 4
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_griffon_vmp_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_griffon_vmp_4)
Level 4
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_phoenix_vmp_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_phoenix_vmp_4)
Level 4
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_unicorn_vmp_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_unicorn_vmp_4)
Level 4