Orc Arrer BoyzFrom afar, Arrer Boyz rain down arrows upon their enemies. Accuracy be damned, quantity is all.
Some Orcs carry bows. These Orcs, known as Arrer Boyz, are viewed suspiciously by the rest of da boyz, for archery is considered a bit "Gobliny". As Arrer Boyz can prove their prowess in combat, such oddities can be overlooked. Still, it is best not to camp next to Arrer Boyz, as a hail of arrows periodically pincushions passers-by. Yelling rude names at Arrer Boyz is a proven way to alleviate camp boredom and the start of many a good ruckus. Arrer Boy Bosses are notorious dead-eye shots that often order their mobs to keep shooting corpses long after their foes have fallen as "it's good practice".
Unit NameOrc Arrer Boyz
Main Unit Keywh_main_grn_inf_orc_arrer_boyz
Land Unit Keywh_main_grn_inf_orc_arrer_boyz
Naval Unit Keywh_main_shp_transport
Land Unit GroupMissile Infantry
Naval Unit GroupMissile Infantry
Custom Battle Cost500
├ Missile Weaponwh_main_grn_orc_bow
├ Missile Damage14
├ Missile Ap Damage6
└ Base Reload Time11
Shots Per Minute6.1
├ Melee Weaponwh_main_grn_choppa
├ Melee Damage Base26
├ Melee Damage Ap8
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence14
└ Shield Defence0
├ Armour Defence30
└ Shield Armour0
├ Man Entitywh_main_grn_inf_orc_blood_dismembers
├ Man Speed31
├ Man Health8
└ Bonus Hit Points69
Leadership (Base Morale)55
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
- Poor Accuracy
This unit's attacks are prone to go stray.
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