Mogrubb's Mangy Marauders (Goblin Wolf Archers)Dishevelled and mange-ridden, these wolves (and their riders) are savage beasts all the same.
Goblin Wolf Riders are dangerously fast, able to outride all other beasts save perhaps the swift steeds of the Elves. Some Wolf Rider mobs use bows to fill their enemies with arrows. They lope into range, unleash a hail of arrows, and then retreat before the foe can respond. Wolf Riders often harass the flanks of oncoming troops, but have also been known to charge into smaller (and more vulnerable) units such as war machines and enemy scouts. Other Wolf Rider mobs are more heavily armoured and these Goblins will dare to lower their spears and attack larger formations, howling as they crash headlong into enemy troops. However, it is often said that the snarling wolves are more formidable foes than the Goblins who ride atop their shaggy backs. More than one Warboss has found out that "dog boyz" are not always reliable, finding Wolf Riders as quick to leave the battlefield as they are to launch an attack.
Unit NameMogrubb's Mangy Marauders (Goblin Wolf Archers)
Main Unit Keywh_dlc06_grn_cav_mogrubbs_marauders_0
Land Unit Keywh_dlc06_grn_cav_mogrubbs_marauders_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMissile Cavalry
Naval Unit GroupMissile Cavalry
Custom Battle Cost600
├ Missile Weaponwh_dlc06_grn_goblin_bow_mogrubb
├ Missile Damage1
├ Missile Ap Damage10
└ Base Reload Time8
Shots Per Minute10.7
├ Melee Weaponwh_main_sword_short
├ Melee Damage Base21
├ Melee Damage Ap3
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence21
└ Shield Defence0
├ Armour Defence25
└ Shield Armour0
├ Man Entitywh_main_grn_inf_goblin_cav_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points41
├ Mount Entitywh_main_grn_wolf_mount_blood
├ Mount Speed92
└ Mount Health8
Leadership (Base Morale)48
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
- Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.