Greenskin CampOrc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit.
Greenskin camps are often temporary, consisting of crudely-fashioned tents and the inevitable dung piles. However, these camps can become almost permanent, as the Boss gets lazy and "can’t be bovvered" to move on. In camp, the Greenskins dig fighting pits, erect totems and generally forget their previous wandering instincts.
Building NameGreenskin Camp
EffectsGrants 2 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
Provides Garrison Army
No Recruitable Units