Thorgrim GrudgebearerThere will be no rest, no peace, until every page of the Dammaz Kron is accounted for!
Thorgrim Grudgebearer is the current High King of the Dwarfs. He is a throwback to the High Kings of old - eager for new conquests, mighty in battle, and a merciless enemy. Yet upon his worn brow there also sits a great wisdom, and he is able to uphold the ancient traditions as well as to accept (if not embrace) needed changes, such as alliances and new technology. Thorgrim is forever brooding upon how to return his people to their former glory. As the ultimate ruler of the Dwarfs, the Great Book of Grudges is entrusted into his keeping. It is Thorgrim's avowed wish to avenge every single entry contained in that voluminous tome - an impossible task if he should live a thousand lifetimes. Yet such is his resolve that he has already helped to rejuvenate the whole of the Karaz Ankor. Tales of his deeds, and the long list of grudges already struck out, fill his grim warriors with a feeling that the Dwarfs have long done without: hope. Borne upon the Throne of Power and brandishing the Axe of Grimnir, Thorgrim is at the forefront of what the Dwarfs hope will be a great conquering - a new age of retribution!
Unit NameThorgrim Grudgebearer
Main Unit Keywh_main_dwf_cha_high_king_thorgrim_grudgebearer_1
Land Unit Keywh_main_dwf_cha_high_king_thorgrim_grudgebearer_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupGreat Axe Infantry
Naval Unit GroupGreat Axe Infantry
Custom Battle Cost1600
├ Melee Weaponwh_main_dwf_axe_hero_thorgrim
├ Melee Damage Base280
├ Melee Damage Ap170
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence62
└ Shield Defence0
├ Armour Defence120
└ Shield Armour0
├ Man Entitywh_main_dwf_veh_dwarf_throne_blood
├ Man Speed30
├ Man Health8
└ Bonus Hit Points7300
Leadership (Base Morale)85
- Oath of Vengeance
From the Dammaz Kron, the High King recounts an ancestral grudge towards the foe, driving the Dawi into a vengeful rage.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
- High King
The High King is the embodiment of the Karaz Ankor. Should he be wounded or even fall then the Dwarfs will rise in a vengeful rage!
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
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