Dreadnaught - Slayersplaceholder
Slayers are elite units with a thirst for death, fighting hard in melee until the enemy dies, or they do.
Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).
Slayers are the strangest and most deadly of all Dwarfs. They are outlandish doom-seekers, individuals who have wholly dedicated the entire fibre of their being to the hardest and most destructive life of battle that they can find. They take the solemn and binding vow of the Slayer Cult, oaths which oblige them to forevermore seek death in battle at the hands of the most deadly enemy they can find. Next, Slayers shave their heads save for a solitary crest - a fearsome plume which they dye bright and stiffen so that it sticks out at alarming angles. Then they begin their quest for a glorious death, deliberately seeking out mighty targets to destroy such as Trolls, Ogres, or even Giants. In times of battle, Slayers arrive from the wilderness to join a throng, lending their considerable combat skills to the Dwarf cause. Many desperate wars have been won by the ferocity and sheer determination of the Slayers. Although they prefer to hew down towering monsters, at need, they will turn their axes to scything down any enemy. Even when bloodied and battered after a battle's end, they will pause only long enough to slake their thirst before beginning their deathquest anew.
Unit NameDreadnaught - Slayers
Main Unit Keywh_main_dwf_shp_dreadnaught
Land Unit Keywh_main_dwf_inf_slayers
Naval Unit Keywh_main_dwf_shp_dreadnaught
Land Unit GroupSword Infantry
Naval Unit GroupSword Infantry
├ Melee Weaponwh_main_dwf_slayer_axe_dual
├ Melee Damage Base32
├ Melee Damage Ap16
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants24
└ Bonus vs Infantry0
├ Base Defence32
└ Shield Defence0
├ Armour Defence0
└ Shield Armour30
├ Man Entitywh_main_dwf_inf_slayers_blood_dismembers
├ Man Speed40
├ Man Health8
└ Bonus Hit Points100
Leadership (Base Morale)100
- Hide (forest)
This unit can hide in forests until enemy units get too close.
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
No Strengths and Weaknesses
|The Eye of the Vortex|