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HomeHome / Total War: WARHAMMER II / Dwarfs (Mortal Empires) / Units / Thorgrim Grudgebearer
Thorgrim Grudgebearer Dwarfs (Mortal Empires)Dwarfs (Mortal Empires) Command

Thorgrim Grudgebearer

There will be no rest, no peace, until every page of the Dammaz Kron is accounted for!

Thorgrim Grudgebearer is the current High King of the Dwarfs. He is a throwback to the High Kings of old - eager for new conquests, mighty in battle, and a merciless enemy. Yet upon his worn brow there also sits a great wisdom, and he is able to uphold the ancient traditions as well as to accept (if not embrace) needed changes, such as alliances and new technology. Thorgrim is forever brooding upon how to return his people to their former glory. As the ultimate ruler of the Dwarfs, the Great Book of Grudges is entrusted into his keeping. It is Thorgrim's avowed wish to avenge every single entry contained in that voluminous tome - an impossible task if he should live a thousand lifetimes. Yet such is his resolve that he has already helped to rejuvenate the whole of the Karaz Ankor. Tales of his deeds, and the long list of grudges already struck out, fill his grim warriors with a feeling that the Dwarfs have long done without: hope. Borne upon the Throne of Power and brandishing the Axe of Grimnir, Thorgrim is at the forefront of what the Dwarfs hope will be a great conquering - a new age of retribution!

Thorgrim Grudgebearer

Unit Name

Thorgrim Grudgebearer

Main Unit Key

wh_main_dwf_cha_high_king_thorgrim_grudgebearer_1

Land Unit Key

wh_main_dwf_cha_high_king_thorgrim_grudgebearer_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Great Axe Infantry

Naval Unit Group

Great Axe Infantry

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

1500

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

52

Weapon Strength (Weapon Damage)

500

├ Melee Weapon

wh_main_dwf_axe_hero_thorgrim

├ Melee Damage Base

300

├ Melee Damage Ap

200

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

62

├ Base Defence

62

├ Shield

none

└ Shield Defence

0

Armour

125

├ Armour

wh2_main_chainmail_125

├ Armour Defence

125

└ Shield Armour

0

Health

7708

├ Man Entity

wh_main_dwf_veh_dwarf_throne_blood

├ Man Speed

30

├ Man Health

8

└ Bonus Hit Points

7700

Leadership (Base Morale)

85

Abilities

  • Oath of Vengeance
    From the Dammaz Kron, the High King recounts an ancestral grudge towards the foe, driving the Dawi into a vengeful rage.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Stand Your Ground!
    On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
  • High King
    The High King is the embodiment of the Karaz Ankor. Should he be wounded or even fall then the Dwarfs will rise in a vengeful rage!

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.