Throt the Unclean
Frequently ferocious due to his extreme metabolism, the most ingenious Master Mutator of Hell Pit is nonetheless unparalleled in his monster-splicing abilities.Throt’s status as one of Hell Pit’s most feared Lords is evident from his ability to create and lead to battle vast numbers of bloodthirsty creatures. Exercising more control over his minions than even the most adept Packmaster, it is no surprise that he is a forerunner in advancing Clan Moulder’s status, joining many Skaven battles accompanied by his packs of warbeasts. Whenever Throt personally joins a fight he wields Creature-Killer, a modified things-catcher of his own design that can grab and throttle even beasts the size of a Rat Ogre. Additionally, Throt carries a special whip made from Minotaur hide and cured in Troll digestive juices. Even the hunchbacked and mutated things that scuttle through the warrens of Hell Pit with senses dulled fear its stinging pain.
Unit Name Throt the Unclean |
Main Unit Key wh2_dlc16_skv_cha_throt_the_unclean_0 |
Land Unit Key wh2_dlc16_skv_cha_throt_the_unclean_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Support Specialist |
Naval Unit Group Support Specialist |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 50 |
370 |
├ Melee Weapon wh2_dlc16_skv_throt_mancatcher_and_whip |
├ Melee Damage Base 110 |
├ Melee Damage Ap 260 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 25 |
└ Bonus vs Infantry 0 |
Charge Bonus 25 |
55 |
├ Base Defence 55 |
├ Shield none |
└ Shield Defence 0 |
45 |
├ Armour wh2_main_body_45 |
├ Armour Defence 45 |
└ Shield Armour 0 |
5107 |
├ Man Entity wh2_main_skv_infantry_fast_hero_throt_the_unclean |
├ Man Speed 40 |
├ Man Health 8 |
└ Bonus Hit Points 5099 |
Leadership (Base Morale) 60 |
Abilities
- Beast Pack
"Say hello-hello to my little friends, yes-yes!" - Remouldered
Masterful field surgery techniques and hastily administered steroid shots keep wounded monsters alive and keen to maximise the slaughtering. - Master Controller
From his most brutish creations down to his diminutive Throtlings, Throt’s knack for subjugating troops has them always fearing the possibility of failure. - Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes. - Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Regeneration
flaming attacks will cause more damage to units with Regeneration. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |