Left Panel
menu
HomeHome / Total War: WARHAMMER II / Clan Moulder / Units / Throt the Unclean
Throt the Unclean Clan MoulderClan Moulder Command

Throt the Unclean

Frequently ferocious due to his extreme metabolism, the most ingenious Master Mutator of Hell Pit is nonetheless unparalleled in his monster-splicing abilities.

Throt’s status as one of Hell Pit’s most feared Lords is evident from his ability to create and lead to battle vast numbers of bloodthirsty creatures. Exercising more control over his minions than even the most adept Packmaster, it is no surprise that he is a forerunner in advancing Clan Moulder’s status, joining many Skaven battles accompanied by his packs of warbeasts. Whenever Throt personally joins a fight he wields Creature-Killer, a modified things-catcher of his own design that can grab and throttle even beasts the size of a Rat Ogre. Additionally, Throt carries a special whip made from Minotaur hide and cured in Troll digestive juices. Even the hunchbacked and mutated things that scuttle through the warrens of Hell Pit with senses dulled fear its stinging pain.

Throt the Unclean

Unit Name

Throt the Unclean

Main Unit Key

wh2_dlc16_skv_cha_throt_the_unclean_0

Land Unit Key

wh2_dlc16_skv_cha_throt_the_unclean_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Support Specialist

Naval Unit Group

Support Specialist

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

50

Weapon Strength (Weapon Damage)

370

├ Melee Weapon

wh2_dlc16_skv_throt_mancatcher_and_whip

├ Melee Damage Base

110

├ Melee Damage Ap

260

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

25

└ Bonus vs Infantry

0

Charge Bonus

25

Melee Defence

55

├ Base Defence

55

├ Shield

none

└ Shield Defence

0

Armour

45

├ Armour

wh2_main_body_45

├ Armour Defence

45

└ Shield Armour

0

Health

5107

├ Man Entity

wh2_main_skv_infantry_fast_hero_throt_the_unclean

├ Man Speed

40

├ Man Health

8

└ Bonus Hit Points

5099

Leadership (Base Morale)

60

Abilities

  • Beast Pack
    "Say hello-hello to my little friends, yes-yes!"
  • Remouldered
    Masterful field surgery techniques and hastily administered steroid shots keep wounded monsters alive and keen to maximise the slaughtering.
  • Master Controller
    From his most brutish creations down to his diminutive Throtlings, Throt’s knack for subjugating troops has them always fearing the possibility of failure.
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration
    flaming attacks will cause more damage to units with Regeneration.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1