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HomeHome / Total War: WARHAMMER II / Clan Moulder / Units / Mutant Rat Ogre
Mutant Rat Ogre Clan MoulderClan Moulder Melee Infantry

Mutant Rat Ogre

The cream of Clan Moulder’s creations, augmented with greater size and strength, and in some cases a transplanted mind!

The hulking monstrosities known as Rat Ogres are one of the most successful of Clan Moulder's numberless creations. The Master Moulders have found the perfect blend of death-dealing creature through a mixture of foul crossbreeding and dark sorcerous surgery. In their artificial making, many beasts are literally stitched together, the impossible feat accomplished through the fusing powers of a powerful Warpstone-derived balm, the infamous skalm. The Rat Ogre combines the speed and ferocity of a Skaven with the sheer brawn of an Ogre. Somehow the desperate hunger of both races has been magnified as well - for the Rat Ogre is truly a ravenous creature, forever seeking to gorge its fill on fresh meat. In battle a Rat Ogre pack is horrifying to behold, becoming wholly consumed by an insatiable instinct to kill, rip, and tear, and it takes a Packmaster to steer their ferocious charges. A Rat Ogre pack moves with great speed, their misshapen bodies made entirely of straining, bulging muscles, teeth, and claws. The snarling rage of a Rat Ogre pack colliding with an enemy unit resounds across a battlefield, as the towering creatures splinter shields, snap bones, and relentlessly pound any and all opposition.

Mutant Rat Ogre

Unit Name

Mutant Rat Ogre

Main Unit Key

wh2_dlc16_skv_mon_rat_ogre_mutant

Land Unit Key

wh2_dlc16_skv_mon_rat_ogre_mutant

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Cost

1300

Recruitment Cost

1300

Upkeep Cost

325

Melee Attack

52

Weapon Strength (Weapon Damage)

445

├ Melee Weapon

wh2_dlc16_skv_claws_mutant_rat_ogre

├ Melee Damage Base

100

├ Melee Damage Ap

345

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

60

Melee Defence

38

├ Base Defence

38

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_body_30

├ Armour Defence

30

└ Shield Armour

0

Health

6508

├ Man Entity

wh2_dlc16_skv_monster_rat_ogre_mutant_blood

├ Man Speed

70

├ Man Health

8

└ Bonus Hit Points

6500

Leadership (Base Morale)

60

Abilities

  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Moulder Monster
    This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.

Strengths & Weaknesses

  • Frenzy
    Units with leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Requires Buildings
Mutant Rat Ogre Lv. 0 Force-Feeding Chambers
Force-Feeding Chambers
(wh2_main_skv_monsters_3)
Level 2
Laboratory
Laboratory
(wh2_main_skv_monsters_4)
Level 3