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HomeHome / Total War: WARHAMMER II / Clan Moulder / Units / Skavenslaves
Skavenslaves Clan MoulderClan Moulder Melee Infantry

Skavenslaves

In this lawless, miserable world the weak, or the merely out-manoeuvred, are either killed or put to back-breaking toil by the strong.

The Under-Empire is run by slave labour. Skavenslaves perform all menial tasks, including mining, tunnelling, and food production. In lean times, they themselves become the food. The majority of slaves are Skaven born into bondage, the lowest class of a hierarchical society. Their ranks swell as rival clans are captured during internecine wars. At times even non-Skaven become slaves, although few other races last long under the whips of the ratmen overseers. In warfare Skavenslaves are used en masse to absorb missile fire and to overwhelm the foe with numbers. A common Warlord tactic is to whip Skavenslaves to the fore of an assault. Many are butchered, but the loss is acceptable if the slaves bear the brunt of incoming or tire the foe for the next attack wave. The best Skavenslaves will even pull down and tear to pieces a few of the adversaries, although this is considered a bonus.

Skavenslaves

Unit Name

Skavenslaves

Main Unit Key

wh2_dlc16_skv_inf_skavenslaves_0_flesh_lab

Land Unit Key

wh2_main_skv_inf_skavenslaves_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

180

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

150

Recruitment Cost

0

Upkeep Cost

38

Melee Attack

12

Weapon Strength (Weapon Damage)

18

├ Melee Weapon

wh2_main_skv_sword_skavenslaves

├ Melee Damage Base

14

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

10

├ Base Defence

10

├ Shield

none

└ Shield Defence

0

Armour

0

├ Armour

wh_main_body_0

├ Armour Defence

0

└ Shield Armour

0

Health

48

├ Man Entity

wh2_main_skv_infantry_small

├ Man Speed

42

├ Man Health

8

└ Bonus Hit Points

40

Leadership (Base Morale)

35

Abilities

No Ability

Attributes

  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Poor Leadership
    This unit suffers from poor Lord or other encouraging units nearby.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
  • Meat Shield
    While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.
Faction Availability
The Eye of the Vortex