Mounted Yeomen ArchersArchery from horseback is fast and dangerous to the enemy, who have little time to react.
As they hold such privileged positions as head gaolers and militia sergeants, to become a Yeoman is the highest rank to which a peasant can aspire. It takes many years of dedicated service for Men-at-Arms to be so promoted, and even then only an act of bravery on the battlefield will guarantee ascension. Though no peasant may ride the steeds of the Bretonnian Lords, favoured Yeomen are permitted to ride to battle on draught horses. Such troops will often scout ahead of the main army and keep the Knights informed of enemy movements – a dangerous task, and one which earns no honour, so it is a task that the nobility believe is best performed by peasants. All Men-at-Arms dream of one day becoming a Yeoman, possibly because of the folk stories that tell of Yeomen being raised to Knighthood after performing a great service or some brave deed. The truth is that it is almost unheard of for a peasant to be elevated in this way – the nobility have no wish to sully their ranks with low-born commoners.
Unit NameMounted Yeomen Archers
Main Unit Keywh_main_brt_cav_mounted_yeomen_1
Land Unit Keywh_main_brt_cav_mounted_yeomen_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupMissile Cavalry
Naval Unit GroupMissile Cavalry
├ Missile Weaponwh_main_brt_horse_bow
├ Missile Damage16
├ Missile Ap Damage3
└ Base Reload Time11
Shots Per Minute6.1
├ Melee Weaponwh_main_brt_sword_yeomen_archers
├ Melee Damage Base19
├ Melee Damage Ap3
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence16
└ Shield Defence0
├ Armour Defence30
└ Shield Armour0
├ Man Entitywh_main_cavalry_rider_standard_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points66
├ Mount Entitywh_main_brt_cavalry_fast_blood
├ Mount Speed92
└ Mount Health8
Leadership (Base Morale)44
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
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