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HomeHome / Total War: WARHAMMER II / Skull-takerz Waaagh! (Mortal Empires) / Buildings / Sacked Altdorf Level 1
Sacked Altdorf Level 1 Skull-takerz Waaagh! (Mortal Empires)Skull-takerz Waaagh! (Mortal Empires) Ravaged Altdorf Level 2

Sacked Altdorf Level 1

Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather.

Savage Orcs are even more nomadic than their more sophisticated kin. However, there are crude migratory routes that all tribes follow, navigated by way-points such as strange standing stones, familiar hillocks or weather-beaten idols.

Ravaged Altdorf

Ruined Altdorf
Ruined Altdorf
(wh2_main_special_settlement_altdorf_savage_ruin)
Ravaged Altdorf Level 0
Sacked Altdorf Level 1
Sacked Altdorf Level 1
(wh2_main_special_settlement_altdorf_savage_1)
Ravaged Altdorf Level 1
Sacked Altdorf Level 2
Sacked Altdorf Level 2
(wh2_main_special_settlement_altdorf_savage_2)
Ravaged Altdorf Level 2
Sacked Altdorf Level 3
Sacked Altdorf Level 3
(wh2_main_special_settlement_altdorf_savage_3)
Ravaged Altdorf Level 3
Sacked Altdorf Level 1

Building Name

Sacked Altdorf Level 1

Level Name

wh2_main_special_settlement_altdorf_savage_1

Building Chain

Ravaged Altdorf

Building Level

2

Create Time

2

Create Cost

800

Effects

Grants 2 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units