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HomeHome / Total War: WARHAMMER II / Skull-takerz Waaagh! (Mortal Empires) / Buildings / Sacked Altdorf Level 3
Sacked Altdorf Level 3 Skull-takerz Waaagh! (Mortal Empires)Skull-takerz Waaagh! (Mortal Empires) Ravaged Altdorf Level 4

Sacked Altdorf Level 3

Savage Orcs can Waaagh! just like any Greenskin, giving thanks to Gork or Mork before charging off.

"Great Gatherin’s" happen by chance and circumstance rather than any kind of organisation. Having said that, Savage Orc Shamans always seem to know when and where the host is happening - guided there by Gork or so they claim. Gathering here as a large host, perhaps around a well-known landmark, before heading off into the fray.

Ravaged Altdorf

Ruined Altdorf
Ruined Altdorf
(wh2_main_special_settlement_altdorf_savage_ruin)
Ravaged Altdorf Level 0
Sacked Altdorf Level 1
Sacked Altdorf Level 1
(wh2_main_special_settlement_altdorf_savage_1)
Ravaged Altdorf Level 1
Sacked Altdorf Level 2
Sacked Altdorf Level 2
(wh2_main_special_settlement_altdorf_savage_2)
Ravaged Altdorf Level 2
Sacked Altdorf Level 3
Sacked Altdorf Level 3
(wh2_main_special_settlement_altdorf_savage_3)
Ravaged Altdorf Level 3
Sacked Altdorf Level 3

Building Name

Sacked Altdorf Level 3

Level Name

wh2_main_special_settlement_altdorf_savage_3

Building Chain

Ravaged Altdorf

Building Level

4

Create Time

4

Create Cost

3200

Effects

Grants 6 construction slots in the settlement (this_building)
Income generated: 400 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units