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HomeHome / Total War: WARHAMMER II / Skull-takerz Waaagh! (Mortal Empires) / Buildings / Sacked Altdorf Level 2
Sacked Altdorf Level 2 Skull-takerz Waaagh! (Mortal Empires)Skull-takerz Waaagh! (Mortal Empires) Ravaged Altdorf Level 3

Sacked Altdorf Level 2

A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement.

Savage Orc camps happen when the bestial primitives decide to settle for a while. Their camps consist of large fires - around which Savage Orc Shamans ponce in skull hats and cloaks of matted fur - and a few shelters made from animal hides with bone supports. Orcs from rival tribes enter at their own risk, as they may soon find themselves in the cookin’ pot!

Ravaged Altdorf

Ruined Altdorf
Ruined Altdorf
(wh2_main_special_settlement_altdorf_savage_ruin)
Ravaged Altdorf Level 0
Sacked Altdorf Level 1
Sacked Altdorf Level 1
(wh2_main_special_settlement_altdorf_savage_1)
Ravaged Altdorf Level 1
Sacked Altdorf Level 2
Sacked Altdorf Level 2
(wh2_main_special_settlement_altdorf_savage_2)
Ravaged Altdorf Level 2
Sacked Altdorf Level 3
Sacked Altdorf Level 3
(wh2_main_special_settlement_altdorf_savage_3)
Ravaged Altdorf Level 3
Sacked Altdorf Level 2

Building Name

Sacked Altdorf Level 2

Level Name

wh2_main_special_settlement_altdorf_savage_2

Building Chain

Ravaged Altdorf

Building Level

3

Create Time

3

Create Cost

1600

Effects

Grants 4 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units