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HomeHome / Total War: WARHAMMER II / Crooked Moon (Mortal Empires) / Buildings / Sacked Naggarond Level 4
Sacked Naggarond Level 4 Crooked Moon (Mortal Empires)Crooked Moon (Mortal Empires) Ravaged Naggarond Level 5

Sacked Naggarond Level 4

Greenskins like a good fort, it makes them feel important when they can shout and fling excrement from the walls.

Greenskin forts are mostly made from the ruins of Dwarf keeps, their founders long-since vanquished. The Orcs know this really winds up the stunties, so they revel in it. ‘Improvements’ to the Dwarfen structures are always made in the form extra platforms, spiky bitz and carved faces of the Orc Gods. Not all forts use Dwarf foundations, there are some notable ramshackle structures in the Badlands with walls made entirely of bones and wood, but these are in the minority for obvious reasons of build quality.

Ravaged Naggarond

Ruined Naggarond
Ruined Naggarond
(wh2_main_special_settlement_naggarond_grn_ruin)
Ravaged Naggarond Level 0
Sacked Naggarond Level 1
Sacked Naggarond Level 1
(wh2_main_special_settlement_naggarond_grn_1)
Ravaged Naggarond Level 1
Sacked Naggarond Level 2
Sacked Naggarond Level 2
(wh2_main_special_settlement_naggarond_grn_2)
Ravaged Naggarond Level 2
Sacked Naggarond Level 3
Sacked Naggarond Level 3
(wh2_main_special_settlement_naggarond_grn_3)
Ravaged Naggarond Level 3
Sacked Naggarond Level 4
Sacked Naggarond Level 4
(wh2_main_special_settlement_naggarond_grn_4)
Ravaged Naggarond Level 4
Sacked Naggarond Level 5
Sacked Naggarond Level 5
(wh2_main_special_settlement_naggarond_grn_5)
Ravaged Naggarond Level 5
Sacked Naggarond Level 4

Building Name

Sacked Naggarond Level 4

Level Name

wh2_main_special_settlement_naggarond_grn_4

Building Chain

Ravaged Naggarond

Building Level

5

Create Time

5

Create Cost

4800

Require Resource

Effects

Grants 8 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

1 Goblin Big Boss
Goblin Big Boss
(wh_main_grn_cha_goblin_big_boss_0)
Command
120 Night Goblin Archers
120 Night Goblin Archers
120 Night Goblin Archers
Night Goblin Archers
(wh_main_grn_inf_night_goblin_archers)
Missile Infantry
160 Night Goblins
160 Night Goblins
Night Goblins
(wh_main_grn_inf_night_goblins)
Melee Infantry
100 Orc Big 'Uns
100 Orc Big 'Uns
100 Orc Big 'Uns
Orc Big 'Uns
(wh_main_grn_inf_orc_big_uns)
Melee Infantry

Recruitable Units

No Recruitable Units