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Clan Pestilens Buildings
Medicine Production Buildings
Medicine Production
Herb Gatherer's Camp
(wh2_main_skv_resource_medicine_1) Level 0 |
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Medicine Production | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Medicine Production Level 1 Herb Gatherer's Camp There are few herbs growing underground, so some Skaven scavenge for plants above it. |
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2 | 800 |
Income generated: 80 (building_to_building_own) Medicinal Plants resource production: 20 bundles (building_to_building_own) Untainted: +1 (region_to_region_own) |
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2 |
Medicine Production Level 2 Exotic Hothouse For herbs that prove difficult to acquire, growing them artificially is the answer. |
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3 | 1600 |
Income generated: 90 (building_to_building_own) Medicinal Plants resource production: 30 bundles (building_to_building_own) Untainted: +1 (region_to_region_own) |
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3 |
Medicine Production Level 3 Alchemy Workshop Alchemy has always been an area in which Skaven have excelled, having an innate willingness to experiment combined with little worry for personal risk… |
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4 | 3200 |
Income generated: 100 (building_to_building_own) Medicinal Plants resource production: 45 bundles (building_to_building_own) Untainted: +2 (region_to_region_own) |