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Clan Mors Assassins Level 3
Den of Secrets
Unbeknownst to most - often even the ranking Warlord - Clan Eshin has their own outpost or den within the lair, where Eshin members gather to plot.Assassins
Hidden Lair
(wh2_main_skv_assassins_1) Assassins Level 0 |
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Building Name Den of Secrets |
Level Name wh2_main_skv_assassins_3 |
Building Chain Assassins |
Building Level 3 |
Create Time 4 |
Create Cost 6000 |
Effects
Hero capacity: +2 for Assassins (faction_to_faction_own_unseen)Hero capacity: +1 for Plague Priests and Eshin Sorcerers (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Assassin (province_to_province_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Eshin Sorcerer (province_to_province_own_unseen)
Hero recruit rank: +4 for Assassins (province_to_province_own_unseen)
Income generated: 80 (building_to_building_own)
Untainted: +1 (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh2_dlc14_skv_inf_eshin_triads_0) Eshin Triads Swift of foot and hidden from sight, the Triads’ killing techniques are as emphatic in combat as the rumours suggest. |
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72 | 750 | 750 | 30 | 30 | 10 | 28 | 20 | 80 | 64 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_death_runners_0) Death Runners Understanding from the outset that yours is a suicide mission focuses the murine mind on the murderous task at hand. |
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72 | 850 | 825 | 32 | 30 | 22 | 28 | 20 | 80 | 68 | |||||||||
3 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_0) Gutter Runner Slingers Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe. |
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120 | 750 | 750 | 14 | 140 | 8.3 | 24 | 26 | 28 | 10 | 20 | 20 | 58 | 54 | |||||
4 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_1) Gutter Runner Slingers (Poison) Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe. |
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120 | 850 | 850 | 14 | 140 | 8.3 | 24 | 26 | 28 | 10 | 20 | 20 | 58 | 54 | |||||
5 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_0) Gutter Runners Lightly armoured and nimble beyond the ken of most, Clan Eshin's death squads move fast and kill quickly. |
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120 | 750 | 750 | 14 | 70 | 9.5 | 12 | 26 | 28 | 14 | 20 | 20 | 58 | 54 | |||||
6 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_1) Gutter Runners (Poison) Armed with poison, so even a glancing blow may mean agonising death to the target. |
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120 | 850 | 850 | 14 | 70 | 9.5 | 12 | 26 | 28 | 14 | 20 | 20 | 58 | 54 | |||||
7 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_night_runners_0) Night Runners These secretive warriors work best when deployed away from the main host, striking at flanks and unsecured or vulnerable places. |
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120 | 500 | 500 | 12 | 70 | 9.5 | 10 | 24 | 26 | 12 | 14 | 10 | 56 | 48 | |||||
8 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_night_runners_1) Night Runners (Slings) Appearing as if from the earth itself, peppering opponents with relentless, deadly sling-fire. |
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120 | 500 | 500 | 11 | 140 | 8.3 | 22 | 24 | 26 | 10 | 14 | 10 | 56 | 48 |