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HomeHome / Total War: WARHAMMER II / Vaul's Expedition / Buildings / Large Occupied Settlement
Large Occupied Settlement Vaul's ExpeditionVaul's Expedition Outpost Level 4

Large Occupied Settlement

The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.

The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_major_coast_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_coast_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_coast_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_coast_3)
Outpost Level 3
Large Occupied Settlement

Building Name

Large Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_major_coast_3

Building Chain

Outpost

Building Level

4

Create Time

1

Create Cost

1

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

32 Eagle Claw Bolt Throwers
Eagle Claw Bolt Throwers
(wh2_main_hef_art_eagle_claw_bolt_thrower)
Field Artillery
60 Ellyrian Reavers
Ellyrian Reavers
(wh2_main_hef_cav_ellyrian_reavers_0)
Shock Cavalry
90 Archers
Archers
(wh2_main_hef_inf_archers_0)
Missile Infantry
120 Spearmen
Spearmen
(wh2_main_hef_inf_spearmen_0)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
32 Eagle Claw Bolt Throwers
Siege Engine / Field Artillery / (wh2_main_hef_art_eagle_claw_bolt_thrower)
Eagle Claw Bolt Throwers
The High Elves' chief artillery piece can mow down infantry and pierce Giants' hearts.
32 700 700 150 380 5.6 10 24 2 15 40 63 75
2
60 Ellyrian Reavers
Cavalry / Shock Cavalry / (wh2_main_hef_cav_ellyrian_reavers_0)
Ellyrian Reavers
Favoured by Caledor, these raiders bring oblivion to Ulthuan's enemies, by spear-tipped charge.
60 550 550 30 27 40 24 40 92 64
3
90 Archers
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_archers_0)
Archers
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
90 475 475 19 180 6.1 24 16 24 4 14 15 63 60
4
120 Spearmen
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_spearmen_0)
Spearmen
All High Elves, both highborn and low, must defend Ulthuan to the last.
120 500 500 20 25 4 38 95 63 70