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HomeHome / Total War: WARHAMMER II / Morrslieb's Howlers / Buildings / Large Occupied Settlement
Large Occupied Settlement Morrslieb's HowlersMorrslieb's Howlers Outpost Level 4

Large Occupied Settlement

The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.

The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_3)
Outpost Level 3
Large Occupied Settlement

Building Name

Large Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_minor_coast_3

Building Chain

Outpost

Building Level

4

Create Time

1

Create Cost

1

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

80 Forsaken
Forsaken
(wh_dlc01_chs_inf_forsaken_0)
Melee Infantry
120 Flagellants
Flagellants
(wh_dlc04_emp_inf_flagellants_0)
Melee Infantry
60 Night Goblin Squig Hoppers
Night Goblin Squig Hoppers
(wh_dlc06_grn_cav_squig_hoppers_0)
Melee Cavalry
160 Nasty Skulkers
Nasty Skulkers
(wh_dlc06_grn_inf_nasty_skulkers_0)
Melee Infantry
1 Grail Reliquae
Grail Reliquae
(wh_dlc07_brt_inf_grail_reliquae_0)
Special
120 Night Goblin Archers (Fanatics)
Night Goblin Archers (Fanatics)
(wh_main_grn_inf_night_goblin_fanatics_1)
Missile Infantry
8 Arachnarok Spider
Arachnarok Spider
(wh_main_grn_mon_arachnarok_spider_0)
Melee Infantry
48 Poisoned Wind Globadiers
Poisoned Wind Globadiers
(wh2_main_skv_inf_poison_wind_globadiers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Forsaken
Melee Infantry / Melee Infantry / (wh_dlc01_chs_inf_forsaken_0)
Forsaken
Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray.
80 750 750 32 60 36 20 85 92 70
2
120 Flagellants
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_flagellants_0)
Flagellants
Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance.
120 600 600 32 33 24 12 0 73 100
3
60 Night Goblin Squig Hoppers
Cavalry / Melee Cavalry / (wh_dlc06_grn_cav_squig_hoppers_0)
Night Goblin Squig Hoppers
It takes a certain kind of insanity to ride a rage-frothed Squig and bounce into the fray.
60 650 650 25 27 26 18 25 95 50
4
160 Nasty Skulkers
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_nasty_skulkers_0)
Nasty Skulkers
Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror.
160 500 500 26 24 20 16 15 52 40
5
1 Grail Reliquae
Melee Infantry / Special / (wh_dlc07_brt_inf_grail_reliquae_0)
Grail Reliquae
The interred remains of Knights are defended violently by those whose existence gives them purpose.
1 500 500 24 45 12 28 40 3474 85
6
44 Doom Diver Catapults
Siege Engine / Field Artillery / (wh_main_grn_art_doom_diver_catapult)
Doom Diver Catapults
Fired from a catapult with crude wings strapped to his arms, the cackling Goblin pilot guides himself to a messy, pointy-hatted impact.
44 1000 1000 240 400 3.7 10 24 5 6 15 53 40
7
120 Night Goblin Archers (Fanatics)
Missile Infantry / Missile Infantry / (wh_main_grn_inf_night_goblin_fanatics_1)
Night Goblin Archers (Fanatics)
Between bow shots, the Night Goblin Archers send their Fanatic hostages forth to cause mayhem.
120 575 575 11 115 8.3 24 15 27 7 20 15 54 40
8
8 Arachnarok Spider
War Beast / Melee Infantry / (wh_main_grn_mon_arachnarok_spider_0)
Arachnarok Spider
With a team of Goblins upon its back, the Arachnarok's sheer enormity strikes fear into the hearts of all who face it.
8 1900 1900 58 380 40 30 120 9973 55
9
120 Plague Monk Censer Bearers
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_plague_monk_censer_bearer)
Plague Monk Censer Bearers
Half-mad, swinging their censers violently and damning all those nearby to a pestilent demise.
120 1050 1050 31 44 34 25 10 80 72
10
48 Poisoned Wind Globadiers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_poison_wind_globadiers)
Poisoned Wind Globadiers
When a poisoned globe explodes, anyone caught in its radius is guaranteed to die a painful, pus-ridden death.
48 550 550 16 85 6.1 18 18 26 6 16 100 76 58
11
25 Doomwheel
War Machine / Chariot / (wh2_main_skv_veh_doomwheel)
Doomwheel
Careening across the battlefield, smashing everything on contact and incinerating anything too close with bolts of savage Warpstone lightning.
25 1450 1400 24 270 50 32 100 5188 65