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Forest Encampment Celestial StormCelestial Storm Athel Loren Level 2

Forest Encampment

This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

There are many ruins within the Old World and beyond. Even in the Empire - the heart of civilisation - there are strange, ruined cities, their original inhabitants lost to time. In the Badlands lies Morgheim, once known as Mourkain, the capital of the Strygos Empire and now an infamous ruin. Of course, even further south, are the sand-scoured Tomb Cities of Khemri...

Athel Loren

Ruins
Ruins
(wh2_main_special_settlement_athel_loren_rogue_ruin)
Athel Loren Level 0
Forest Encampment
Forest Encampment
(wh2_main_special_settlement_athel_loren_rogue_1)
Athel Loren Level 1
Forest Encampment

Building Name

Forest Encampment

Level Name

wh2_main_special_settlement_athel_loren_rogue_1

Building Chain

Athel Loren

Building Level

2

Create Time

1

Create Cost

100

Effects

Grants 1 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

48 Cold One Spear-Riders
48 Cold One Spear-Riders
Cold One Spear-Riders
(wh2_main_lzd_cav_cold_one_spearmen_1)
Shock Cavalry
100 Saurus Spears (Shields)
Saurus Spears (Shields)
(wh2_main_lzd_inf_saurus_spearmen_1)
Melee Infantry
16 Kroxigors
Kroxigors
(wh2_main_lzd_mon_kroxigors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
48 Cold One Spear-Riders
Cavalry / Shock Cavalry / (wh2_main_lzd_cav_cold_one_spearmen_1)
Cold One Spear-Riders
A pack of Cold Ones, ridden with skill, can charge powerfully into melee and remain there for some time.
48 1000 1000 26 48 32 26 120 130 75
2
48 Cold One Riders
Cavalry / Melee Cavalry / (wh2_main_lzd_cav_cold_ones_1)
Cold One Riders
Those able to ride Cold Ones charge headlong into enemy lines, thrashing with crude but effective clubs.
48 850 850 31 50 32 26 120 130 75
3
100 Saurus Spears (Shields)
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_spearmen_1)
Saurus Spears (Shields)
Watch as the foe throws itself upon these warriors' spears. Those who survive must then face shield and claw.
100 800 800 24 42 10 38 95 102 75
4
100 Saurus Warriors (Shields)
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_warriors_1)
Saurus Warriors (Shields)
Holding the line against the enemy charge, braced with shields and fierce with primordial determination.
100 800 800 29 52 16 34 95 102 75
5
16 Kroxigors
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_kroxigors)
Kroxigors
The perfect shock troop smashes into enemy lines, devastating their confidence by inflicting many casualties.
16 1000 1000 26 95 22 26 100 510 70